public void PlayerOneSelection_With_W_Pressed_Delegate_Called_With_Correct_Arguments() { //Arrange IInputManager manager = Substitute.For <IInputManager>(); manager.IsAnyKeyBeingPressed().Returns(KeyCode.W); _behaviour = new MainMenuManagerBehaviour(manager); KeyCode w = KeyCode.W; Player expectedPlayer = Player.PLAYER_ONE; //Act _behaviour.PlayerOneSelection(); //Assert manager.Received().GetDirectionFromKeyCode(w); manager.Received().GetSchemeFromKeyCode(w); Assert.AreEqual(expectedPlayer, _behaviour.CurrentAmountOfPlayersJoin); }
public void PlayerOneSelection_With_Wrong_Key_Pressed_Delegate_Not_Called_Player_Not_Incremented() { //Arrange IInputManager manager = Substitute.For <IInputManager>(); KeyCode f = KeyCode.None; manager.IsAnyKeyBeingPressed().Returns(f); _behaviour = new MainMenuManagerBehaviour(manager); Player expectedPlayer = Player.PLAYER_ONE; //Act _behaviour.PlayerOneSelection(); //Assert manager.DidNotReceive().GetDirectionFromKeyCode(f); manager.DidNotReceive().GetSchemeFromKeyCode(f); Assert.AreEqual(expectedPlayer, _behaviour.CurrentAmountOfPlayersJoin); }
public void Teardown() { _behaviour = null; }
public void Setup() { _behaviour = new MainMenuManagerBehaviour(InputManager.Instance); }