public void loadProfile(string num, PlayerData pd, MainMenuLogin.AccountData ad) { playerData.loadPlayerData(pd); accountData = ad; setPlayerAccountNumber(num); Debug.Log("Set player account number to " + num); }
public void savePlayerData() { BinaryFormatter formatter = new BinaryFormatter(); FileStream file = File.Create(Application.persistentDataPath + "/accounts/" + accountNumber + ".dat"); MainMenuLogin.AccountData data = accountData; data._data = playerData; formatter.Serialize(file, data); Debug.Log("Account saved at " + Application.persistentDataPath + "/accounts/" + accountNumber + ".dat"); file.Close(); }