public void CreateLevelNodes() { var gm = GetGameManager(); var worldsUnlocked = _worldsManager.GetUnlockWorlds(); foreach (var lvlInfo in gm.LevelInfoLoader.LevelInfoList.list) { var lvlMode = GameUtils.ToEnum(lvlInfo.mode, LevelMode.Normal); if (lvlMode == LevelMode.Tutorial && !gm.tutorialManager.UserAgreedWithMakingFirstTutorial) { continue;//if user didnt accept doing tutorial, continue and don't show tutorial's node. } bool unlocked = false; foreach (var worldId in worldsUnlocked) { if (worldId == lvlInfo.worldId) { unlocked = true; break; } } if (lvlInfo.worldId == 0) { _mainMapCanvas.AddLevelButton(lvlInfo, OnLevelNodeClick, gm, true, 0); continue; } var starsLeft = _worldsManager.GetStarsLeftAmount(lvlInfo.worldId); var allLevelsWon = gm.User.LevelProgressManager.AreLevelsWonByWorld(lvlInfo.worldId - 1); _mainMapCanvas.AddLevelButton(lvlInfo, OnLevelNodeClick, gm, unlocked /*&& allLevelsWon*/, starsLeft); } }
public void CreateLevelNodes() { var gm = GetRealGameManager(); var worldsUnlocked = _worldsManager.GetUnlockWorlds(); foreach (var lvlInfo in gm.LevelInfoLoader.LevelInfoList.list) { bool unlocked = false; foreach (var worldId in worldsUnlocked) { if (worldId == lvlInfo.worldId) { unlocked = true; break; } } if (lvlInfo.worldId == 0) { _mainMapCanvas.AddLevelButton(lvlInfo, OnLevelNodeClick, gm, true, 0); continue; } var starsLeft = _worldsManager.GetStarsLeftAmount(lvlInfo.worldId); var allLevelsWon = gm.User.LevelProgressManager.AreLevelsWonByWorld(lvlInfo.worldId - 1); _mainMapCanvas.AddLevelButton(lvlInfo, OnLevelNodeClick, gm, unlocked && allLevelsWon, starsLeft); } }