public void Start(Joycon joycon) { this.joycon = joycon; this.bottle.Init(); this.cork.Init(); this.rumbleAmp = this.minRumbleAmp; this.rumbleTimer = this.rumbleTime; this.randomRumbleTimer = MainGameManager.GetRandomFloat(0.0f, this.maxInterval); }
void UpdateRumble() { // 振動生成 this.randomRumbleTimer -= Time.deltaTime; if (this.randomRumbleTimer < 0f) { this.randomRumbleTimer = MainGameManager.GetRandomFloat(0.0f, Mathf.Lerp(this.maxInterval, this.mostMinInterval, this.power / this.powerLimit)); // 通常の振動時間にwaitingMultipleAmpをかけて、通常より短い時間 this.rumbleTimer = this.rumbleTime * this.waitingMultipleAmp; } // 振動 this.rumbleTimer -= Time.deltaTime; if (this.rumbleTimer <= 0f) { this.rumbleTimer = 0f; } this.joycon.SetRumble(160f, 320f, Mathf.Lerp(this.minRumbleAmp, this.rumbleAmp, this.rumbleTimer / this.rumbleTime), 15); }