void Start() { // set up the scene gameController.SetUpExplainerScene(); gameController.PlaceExistingRocketPiecesOnRocketOutlines(); // enable drag and drop functionality gameController.EnableDragAndDropGameplay(); // initialize the buttons if (gameController.IsRocketComplete()) { builderCompleteButton.SetActive(true); } else { builderCompleteButton.SetActive(false); } switchToExplainerButton.SetActive(true); // have the rocket label (child/caregiver) represent the true state of the game if (gameController.childExplainer) { playerIndicatorText.text = Constants.CAREGIVER_ROCKET_STRING; } else { playerIndicatorText.text = Constants.CHILD_ROCKET_STRING; } // display the appropriate text in the tutorial button if (gameController.tutorialMode == Constants.TUTORIAL_ON) { tutorialButton.SetActive(true); } else if (gameController.tutorialMode == Constants.TUTORIAL_OFF) { tutorialButton.SetActive(false); } // subscribe to appropriate events Slot.OnPieceAddedToRocket += BuilderPieceAddedToRocket; DragHandler.OnPieceRemovedByTrash += BuilderPieceRemoved; }
void Start() { // if it's our first time entering this scene, set up the screen for the explainer // to build their rocket if (gameController.explainerMode == Constants.EXPLAINER_BUILDING) { // set up the scene gameController.SetUpExplainerScene(); // enable drag and drop functionality gameController.EnableDragAndDropGameplay(); // turn off the buttons explainerCompleteButton.SetActive(false); switchToBuilderButton.SetActive(false); // hide the tutorial highlights HideAllTutorialHighlights(); // subscribe to appropriate events Slot.OnPieceAddedToRocket += ExplainerPieceAddedToRocket; DragHandler.OnPieceRemovedByTrash += ExplainerPieceRemoved; // set the tutorial state and say the first tutorial prompt if (gameController.tutorialMode == Constants.TUTORIAL_ON) { tutorialState = Constants.TUTORIAL_STATE_TOUCH_BODY_FRAME; gameController.SendRobotUtterance("tutorial-02-touch-body-pieces", false); ShowOneTutorialHighlight(bodyOutlineTutorialHighlights); } } // if the explainer is going back to this scene to explain their rocket to the builder else { // set up the scene gameController.SetUpExplainerScene(); gameController.PlaceExistingRocketPiecesOnRocketOutlines(); gameController.DisableTouchOfRocketPieces(); // show the swap button, not the completed building button explainerCompleteButton.SetActive(false); switchToBuilderButton.SetActive(true); // hide the tutorial highlights HideAllTutorialHighlights(); // set the tutorial state if (gameController.tutorialMode == Constants.TUTORIAL_ON) { tutorialState = Constants.TUTORIAL_STATE_END; } } // have the rocket label (child/caregiver) represent the true state of the game if (gameController.childExplainer) { playerIndicatorText.text = Constants.CHILD_ROCKET_STRING; } else { playerIndicatorText.text = Constants.CAREGIVER_ROCKET_STRING; } // display the appropriate text in the tutorial button if (gameController.tutorialMode == Constants.TUTORIAL_ON) { tutorialButton.SetActive(true); } else if (gameController.tutorialMode == Constants.TUTORIAL_OFF) { tutorialButton.SetActive(false); } }