void Start() { m_hud = m_mainGUI.GetComponentInChildren <HUD>(); if (!m_waypoints[m_currentWaypoint].activeSelf) { m_waypoints[m_currentWaypoint].SetActive(true); } SetHUDWaypoint(m_waypoints[m_currentWaypoint].transform); }
void Start() { m_hud = m_mainGUI.GetComponentInChildren <HUD>(); if (!m_waypoints[m_currentWaypoint].activeSelf) { m_waypoints[m_currentWaypoint].SetActive(true); } SetHUDWaypoint(m_waypoints[m_currentWaypoint].transform); }