private void cmdAddSprite_Click(object sender, RoutedEventArgs e) { var sobj = Activator.CreateInstance(dbNewObj.SelectedItem as Type) as SpriteObject; sobj.Name = txtSpriteName.Text; sobj.Position = new Vector(GameSlider.Value, 100); //sobj.CenterOfMass = new Vector(0, 0); sobj.IsMovable = false; sobj.CanCollide = true; sobj.IsObstacle = false; //ThisLevel.selectImage(sobj); int idx = ThisLevel.Sprites.IndexOf(lstSprites.SelectedItem as SpriteObject); if ((idx >= 0) && (idx < ThisLevel.Sprites.Count - 1)) { idx++; ThisLevel.Sprites.Insert(idx, sobj); } else { ThisLevel.Sprites.Add(sobj); } MainGFX.AddObject(sobj); lstSprites.Items.Refresh(); txtSpriteName.Text = ""; }
private void cmdTest_Click(object sender, RoutedEventArgs e) { // Objekte erstellen IGFXObject obj1 = new SpriteObject("Test Sprite"); //IGFXObject obj2 = new CarObject("Test Auto"); // erstellt ParticleSystem. passt nicht zu neuer Baumstruktur IGFXObject obj2 = new SpriteObjectElastic("Fussball"); IGFXObjComposition comp2 = new GFXComposition("Blumenbeet"); comp2.AddObject(new SpriteObject("Sehr grüne Pflanze")); comp2.AddObject(new SpriteObject("Maiglöckchen")); IGFXObjComposition comp1 = new GFXComposition("Zusammengebautes Object"); comp1.AddObject(new SpriteObject("Teil 1")); comp1.AddObject(new SpriteObject("Teil 2")); comp1.AddObject(comp2); comp1.AddObject(new SpriteObject("Teil 3")); MainGFX.AddObject(obj1); MainGFX.AddObject(obj2); MainGFX.AddObject(comp1); // Objekt-Baum listen lstTree.ItemsSource = MainGFX.ToList(); }
private void cmdSetLevelBkg_Click(object sender, RoutedEventArgs e) { MainGFX.RemoveObject(ThisLevel.LevelBkg); ThisLevel.LevelBkg = new SpriteObject(); ThisLevel.LevelBkg.Name = "LevelBkg"; ThisLevel.LevelBkg.CenterOfMass = new Vector(0, 0); ThisLevel.LevelBkg.IsMovable = false; ThisLevel.LevelBkg.IsObstacle = false; ThisLevel.selectImage(ThisLevel.LevelBkg); (ThisLevel.LevelBkg as SpriteObject).ZoomPreserveAspectRatio(height: GameWrapper.Height); (ThisLevel.Background as SpriteObject).ScrollScaling = (ThisLevel.Background.SizeV.X - (GameWrapper.Width / 2)) / ThisLevel.LevelBkg.SizeV.X; MainGFX.AddObject(ThisLevel.LevelBkg); MainGFX.Width = ThisLevel.LevelBkg.SizeV.X; }
private void cmdSetParBkg_Click(object sender, RoutedEventArgs e) { //MainGFX.Height = 50; //GameWrapper.Width = 50; MainGFX.RemoveObject(ThisLevel.Background); ThisLevel.Background = new SpriteObject(); ThisLevel.Background.Name = "Background"; ThisLevel.Background.CenterOfMass = new Vector(0, 0); ThisLevel.Background.IsMovable = false; ThisLevel.Background.IsObstacle = false; ThisLevel.selectImage(ThisLevel.Background); (ThisLevel.Background as SpriteObject).ZoomPreserveAspectRatio(height: GameWrapper.Height); MainGFX.AddObject(ThisLevel.Background); MainGFX.Width = ThisLevel.Background.SizeV.X; // todo: eigentlich in setlvlbackg //MainGFX.Width = thisLevel.Background.SizeV.X; // MainGFX.Height = 500; }