예제 #1
0
    public void OnMouseDown()
    {
        /* "Build" this PotentialShipTile.
         *
         * Destroys the PotentialShipTile and replaces it with an OpenShipTile.
         * TODO(Derek): Instead issue a build order, so that construction is not instantaneous.
         *
         * Adds the OpenShipTile to the PlayerShipConstruct's tileset and refreshes the Editor's tile availability.
         */
        if (!valid || !ShipTileEditor.main.player_ship.in_placement_mode)
        {
            return;
        }
        particles.startLifetime = 0f;
        valid = false;
        GameObject   open_ship_tile_object = Instantiate(MainComponentDict.get().open_ship_tile) as GameObject;
        OpenShipTile open_ship_tile        = open_ship_tile_object.GetComponent <OpenShipTile>();

        ShipTile.Coordinates coordinates = ShipTileEditor.main.GetCoordinatesByIndex(editor_index);
        ShipTileEditor.main.player_ship.AddToConstruction(open_ship_tile, coordinates);
        ShipTileEditor.main.NeedsRefresh();
        // This should set a timed construction job, but for now construction is insantaneous.
        ShipTileEditor.main.Refresh();
    }
예제 #2
0
	void Start() {
		main = this;
	}
예제 #3
0
 void Start()
 {
     main = this;
 }