private void BootstrapComponents(string connectionString) { var mainComp = new MainComponentController(); var singleArtComp = new SingleArticleComponentController(); var catListComp = new CategoryListComponentController(); mainComp.Bootstrap(connectionString); singleArtComp.Bootstrap(connectionString); catListComp.Bootstrap(connectionString); }
// Use this for initialization void Awake() { MCC = GameObject.Find ("MainComponentController").GetComponent<MainComponentController>(); for (int i = 0; i < levels.Length; i++) { GameObject go = Instantiate(levelButtonPrefab, new Vector3(levels[i].levelIconLocation.x, levels[i].levelIconLocation.y, 0f), Quaternion.Euler(new Vector3(180f, 0f, 0f))) as GameObject; levelButtonController script = go.GetComponent<levelButtonController>(); script.buttonIndex = i; script.worldController = this; go.transform.SetParent (this.transform); levels[i].levelButton = go; } }
void Awake() { kamiList = new List<GameObject>(); treeCollider = GetComponent<CircleCollider2D>(); mainCC = GameObject.Find("MainComponentController").GetComponent<MainComponentController>(); treeCircle = Instantiate (treeCirclePrefab, new Vector3 (transform.position.x, transform.position.y, 0f), Quaternion.Euler(new Vector3(180f, 0f, 0f))) as GameObject; circleRenderer = treeCircle.GetComponent<MeshRenderer> (); this.transform.Rotate (new Vector3(0f, Random.Range (-5f, 5f), Random.Range (0f, 360f))); }
void Awake() { spaceOrigin = GetComponent<CircleCollider2D>(); mainCC = GameObject.Find("MainComponentController").GetComponent<MainComponentController>(); }
void Awake() { MCC = GameObject.Find ("MainComponentController").GetComponent<MainComponentController> (); }