// Start is called before the first frame update void Start() { rigidbody2D = GetComponent <Rigidbody2D>(); player = player.GetComponent <MainCharacterScript>(); target = GameObject.FindGameObjectWithTag("Player").GetComponent <Transform>(); animator = GetComponent <Animator>(); }
// Start is called before the first frame update void Start() { player = player.GetComponent <MainCharacterScript>(); }