예제 #1
0
 // Update is called once per frame
 void Update()
 {
     selectedTurret = GameObject.FindGameObjectWithTag("Player").GetComponent <MainCharacterCreation>();
     foreach (ImageData image in images)
     {
         if (image.associatedTurret == selectedTurret.turretSelected)
         {
             currentTurret = selectedTurret.turretSelected;
             GetComponent <Image> ().sprite = image.GetComponent <Image> ().sprite;
         }
     }
 }
예제 #2
0
 // Use this for initialization
 void Start()
 {
     selectedTurret = GameObject.FindGameObjectWithTag("Player").GetComponent <MainCharacterCreation> ();
 }