// Update is called once per frame void Update() { selectedTurret = GameObject.FindGameObjectWithTag("Player").GetComponent <MainCharacterCreation>(); foreach (ImageData image in images) { if (image.associatedTurret == selectedTurret.turretSelected) { currentTurret = selectedTurret.turretSelected; GetComponent <Image> ().sprite = image.GetComponent <Image> ().sprite; } } }
// Use this for initialization void Start() { selectedTurret = GameObject.FindGameObjectWithTag("Player").GetComponent <MainCharacterCreation> (); }