예제 #1
0
 public void set1(Summary1 s1)
 {
     this.m1     = s1.m1;
     this.g1     = s1.g1;
     this.ic1    = s1.ic1;
     this.input1 = s1.input1;
     this.s1     = s1;
 }
예제 #2
0
    public void init_set1(Summary1 s1)
    {
        set1(s1);
        init1();

        this.s = s1;
        this.m = s1.m1;
        this.g = s1.g1;
    }
예제 #3
0
    //    Input1 input1;
    //    ImageControl1 ic1;


    public MainFrame1()
    {
        s1 = new Summary1();

        s1.m1 = new Misc1();
        s1.g1 = new MainCanvas1();

        s1.m1.init1();
        s1.g1.init1();

        m1 = s1.m1;
        g1 = s1.g1;


        long timer = m1.get_time();


        //    s1.init1();
        s1.init_set1(s1);

        /*
         * s1.m1 = new Misc1();
         * s1.g1 = new MainCanvas1();
         *
         * s1.m1.init1();
         * s1.g1.init1();
         *
         *
         * {
         *  s1.input1 = new Input1();
         *  s1.input1.init_set1(s1);
         *
         *  s1.ic1 = new ImageControl1();
         *  s1.ic1.init_set1(s1);
         * }*/


        /*
         * s.so = new Sound();
         * s.so.set(m, g, im, input, s);
         * s.so.init();
         *
         *
         * s.gm = new GameMisc();
         * s.gm.set(m, g, im, input, s);
         * s.gm.init();
         *
         *
         * s.tc = new TagControl();
         * s.tc.set(m, g, im, input, s);
         * s.tc.init();
         *
         * s.ti = new TouchInput();
         * s.ti.set(m, g, im, input, s);
         * s.ti.init();
         */

        /*
         * {
         *  s1.mr1 = new MainRun1();
         *  s1.mr1.init_set1(s1);
         * }*/



        wait_time[4] = m1.get_time() - timer;
    }