// Update is called once per frame private void Update() { //temp keybind; if (Input.GetKeyDown(KeyCode.Space)) { levelGenerator.DestroyOldLevel(); GoToLevel(); } if (Input.GetKeyDown(KeyCode.UpArrow)) { mainCanvas.FadeToBlack(); } if (Input.GetKeyDown(KeyCode.DownArrow)) { mainCanvas.FadeOutBlack(); } ManageInputEvents(); if (gameHasStarted && _screenSize.Contains(Input.mousePosition)) { RaycastHit hit = new RaycastHit(); int mask = (1 << 9); Physics.Raycast(Camera.main.ScreenPointToRay(Input.mousePosition), out hit, 500, ~mask); if (hit.transform != null) { ManageGameObjectOnMouse(hit.transform.gameObject); } } //Fade out the blackground when neccesary if (_hasToFadeOut && DateTime.Now > _fadeTime) { mainCanvas.FadeOutBlack(); _hasToFadeOut = false; gameController.isTransitioning = false; } if (_loadingLevel) { LoadLevel(); } if (_loadingHub) { LoadHub(); } }