void ActivateElevator() { elevatorAC.SetBool("running", true); mainCameraManager.SetBossCam(); activated = true; moving = true; elevatorWalls.SetActive(true); }
private void UpdateSpawn() { oldSpawnPoint = spawnPoint; int i = (int)spawnPoint; playerT.position = spawnPoints[i].position; if (spawnPoint == PlayerDebugSpawnPoint.BossFight) { mainCameraManager.SetBossCam(); } }