예제 #1
0
 static int set(IntPtr L)
 {
     try
     {
         ToLua.CheckArgsCount(L, 1);
         MainBehaviourLua obj = (MainBehaviourLua)ToLua.CheckObject <MainBehaviourLua>(L, 1);
         obj.set();
         return(0);
     }
     catch (Exception e)
     {
         return(LuaDLL.toluaL_exception(L, e));
     }
 }
예제 #2
0
 static int Set(IntPtr L)
 {
     try
     {
         ToLua.CheckArgsCount(L, 2);
         MainBehaviourLua obj  = (MainBehaviourLua)ToLua.CheckObject <MainBehaviourLua>(L, 1);
         string           arg0 = ToLua.CheckString(L, 2);
         obj.Set(arg0);
         return(0);
     }
     catch (Exception e)
     {
         return(LuaDLL.toluaL_exception(L, e));
     }
 }
예제 #3
0
    // Start is called before the first frame update
    void Start()
    {
        CreateItem("获取Lua的AB包内容", () =>
        {
            Debug.Log("获取Lua的AB包内容");
            readAB();
        });

        CreateItem("读取 define", () =>
        {
            Debug.Log("define");

            byte[] _bts = getLua("define");
            Debug.Log(_bts.Length);
        });
        CreateItem("创建Lua的C#脚本", () =>
        {
            Debug.LogError("3--------------------------");
            MainBehaviourLua _luax = (new GameObject("_luax")).AddComponent <MainBehaviourLua>();
            _luax.Set("LuaTest");
        });

        CreateItem("创建Lua脚本,获取组件", () =>
        {
            //Debug.Log("3");
            MainBehaviourLua _luax = (new GameObject("_luax")).AddComponent <MainBehaviourLua>();
            _luax.Set("LuaTest");
        });


        CreateItem("创建Lua脚本,父子关系的体现", () =>
        {
            //Debug.Log("3");
            MainBehaviourLua _luax = (new GameObject("_luax")).AddComponent <MainBehaviourLua>();
            _luax.Set("LuaTest");//这里填写的是Lua脚本的名字就可以咯,(本地脚本使用脚本查找方式,找到完整路径下的脚本,如果是AB包中,直接传入名称即可)
        });

        m_item.gameObject.SetActive(false);
    }