protected virtual void Start() { animator = GetComponent <Animator>(); canvas = GameObject.FindGameObjectWithTag("Canvas"); mainBattleSys = GameObject.FindGameObjectWithTag("MainGC"); mainBattleScript = mainBattleSys.GetComponent <MainBattleScript>(); save = mainBattleScript.GetComponent <SaveScript>().SaveObj; buff = mainBattleScript.Buff; text = mainBattleScript.Text; missAttack = false; }
private void Start() { battleScript = MainBattleScript.Instance; }
void Start() { PlayerA = this.GetComponent <Animator>(); MainBS = GameObject.FindGameObjectWithTag("MainGC").GetComponent <MainBattleScript>(); Move = true; }
void Start() { activeEffectsToShow = new List <GameObject>(); mainBScript = GameObject.FindGameObjectWithTag("MainGC").GetComponent <MainBattleScript>(); }
private void Awake() { Instance = this; }
public void Start() { activeMagicEffects = new List <MagicEffect>(); mainBScript = GameObject.FindGameObjectWithTag("MainGC").GetComponent <MainBattleScript>(); }