protected virtual void Start()
    {
        animator         = GetComponent <Animator>();
        canvas           = GameObject.FindGameObjectWithTag("Canvas");
        mainBattleSys    = GameObject.FindGameObjectWithTag("MainGC");
        mainBattleScript = mainBattleSys.GetComponent <MainBattleScript>();
        save             = mainBattleScript.GetComponent <SaveScript>().SaveObj;
        buff             = mainBattleScript.Buff;
        text             = mainBattleScript.Text;

        missAttack = false;
    }
 private void Start()
 {
     battleScript = MainBattleScript.Instance;
 }
예제 #3
0
 void Start()
 {
     PlayerA = this.GetComponent <Animator>();
     MainBS  = GameObject.FindGameObjectWithTag("MainGC").GetComponent <MainBattleScript>();
     Move    = true;
 }
 void Start()
 {
     activeEffectsToShow = new List <GameObject>();
     mainBScript         = GameObject.FindGameObjectWithTag("MainGC").GetComponent <MainBattleScript>();
 }
예제 #5
0
 private void Awake()
 {
     Instance = this;
 }
 public void Start()
 {
     activeMagicEffects = new List <MagicEffect>();
     mainBScript        = GameObject.FindGameObjectWithTag("MainGC").GetComponent <MainBattleScript>();
 }