public IEnumerator B3AttackMove() { battleManager.forceEnemyMove = "StandardAttack"; //Make sure enemy performs standard attack mainBattle.standardAttack(); //Should do 30 * 10 / 5 = 60 damage yield return(new WaitForSeconds(3)); //Enemy Health Bar Assert.AreEqual("Health: 40 / 100", enemyHealthBar.text); //Player Health Bar Assert.AreEqual("Health: 90 / 100", playerHealthBar.text); }
public IEnumerator B9CheckWhenGameOver() { enemy.Special1.setUp(battleManager, enemy, player); battleManager.forceEnemyMove = "Special1"; mainBattle.standardAttack(); yield return(new WaitForSeconds(6)); Assert.AreEqual("mainmenu1", SceneManager.GetActiveScene().name); }