public static HashSet <SRMod> FindAllModsWithData(PlayerV14 player) { var mods = new HashSet <SRMod>(); player.upgrades.ForEach((x) => mods.Add(ModdedIDRegistry.ModForID(x))); player.availUpgrades.ForEach((x) => mods.Add(ModdedIDRegistry.ModForID(x))); foreach (var x in player.upgradeLocks) { mods.Add(ModdedIDRegistry.ModForID(x.Key)); } foreach (var x in player.progress) { mods.Add(ModdedIDRegistry.ModForID(x.Key)); } foreach (var x in player.delayedProgress) { mods.Add(ModdedIDRegistry.ModForID(x.Key)); } player.blueprints.ForEach((x) => mods.Add(ModdedIDRegistry.ModForID(x))); player.availBlueprints.ForEach((x) => mods.Add(ModdedIDRegistry.ModForID(x))); foreach (var x in player.blueprintLocks) { mods.Add(ModdedIDRegistry.ModForID(x.Key)); } foreach (var x in player.gadgets) { mods.Add(ModdedIDRegistry.ModForID(x.Key)); } foreach (var x in player.craftMatCounts) { mods.Add(ModdedIDRegistry.ModForID(x.Key)); } player.mail.ForEach((x) => mods.Add(MailRegistry.GetModForMail(x.messageKey))); player.unlockedZoneMaps.ForEach((x) => mods.Add(ModdedIDRegistry.ModForID(x))); mods.Remove(null); return(mods); }
public void Push(PlayerV14 player) { player.upgrades.AddRange(upgrades.Where((x) => ModdedIDRegistry.IsValidID(x))); player.availUpgrades.AddRange(availUpgrades.Where((x) => ModdedIDRegistry.IsValidID(x))); AddRange(player.upgradeLocks, upgradeLocks.Where((x) => ModdedIDRegistry.IsValidID(x.Key))); AddRange(player.progress, progress.Where((x) => ModdedIDRegistry.IsValidID(x.Key))); AddRange(player.delayedProgress, delayedProgress.Where((x) => ModdedIDRegistry.IsValidID(x.Key))); player.blueprints.AddRange(blueprints.Where((x) => ModdedIDRegistry.IsValidID(x))); player.availBlueprints.AddRange(availBlueprints.Where((x) => ModdedIDRegistry.IsValidID(x))); AddRange(player.blueprintLocks, blueprintLocks.Where((x) => ModdedIDRegistry.IsValidID(x.Key))); AddRange(player.gadgets, gadgets.Where((x) => ModdedIDRegistry.IsValidID(x.Key))); AddRange(player.craftMatCounts, craftMatCounts.Where((x) => ModdedIDRegistry.IsValidID(x.Key))); player.unlockedZoneMaps.AddRange(unlockedZoneMaps.Where((x) => ModdedIDRegistry.IsValidID(unlockedZoneMaps))); player.mail.AddRange(mail.Where((x) => MailRegistry.GetModForMail(x.messageKey) != null)); }
public void Pull(PlayerV14 player, SRMod ourMod) { upgrades.AddRange(player.upgrades.Where((x) => ModdedIDRegistry.ModForID(x) == ourMod)); availUpgrades.AddRange(player.availUpgrades.Where((x) => ModdedIDRegistry.ModForID(x) == ourMod)); AddRange(upgradeLocks, player.upgradeLocks.Where((x) => ModdedIDRegistry.ModForID(x.Key) == ourMod)); AddRange(progress, player.progress.Where((x) => ModdedIDRegistry.ModForID(x.Key) == ourMod)); AddRange(delayedProgress, player.delayedProgress.Where((x) => ModdedIDRegistry.ModForID(x.Key) == ourMod)); blueprints.AddRange(player.blueprints.Where((x) => ModdedIDRegistry.ModForID(x) == ourMod)); availBlueprints.AddRange(player.availBlueprints.Where((x) => ModdedIDRegistry.ModForID(x) == ourMod)); AddRange(blueprintLocks, player.blueprintLocks.Where((x) => ModdedIDRegistry.ModForID(x.Key) == ourMod)); AddRange(gadgets, player.gadgets.Where((x) => ModdedIDRegistry.ModForID(x.Key) == ourMod)); AddRange(craftMatCounts, player.craftMatCounts.Where((x) => ModdedIDRegistry.ModForID(x.Key) == ourMod)); unlockedZoneMaps.AddRange(player.unlockedZoneMaps.Where((x) => ModdedIDRegistry.ModForID(x) == ourMod)); mail.AddRange(player.mail.Where((x) => MailRegistry.GetModForMail(x.messageKey) == ourMod)); }
public static void Prefix(GameV12 __instance, ref RemovalData __state) { __state = new RemovalData(); __state.AddAndRemoveWhereCustom(__instance.actors); __state.AddAndRemoveWhere(__instance.world.placedGadgets, (x) => SaveRegistry.IsCustom(x.Value) || ModdedStringRegistry.IsModdedString(x.Key)); __state.AddAndRemoveWhere(__instance.ranch.plots, (x) => SaveRegistry.IsCustom(x) || ModdedStringRegistry.IsModdedString(x.id)); __state.AddAndRemoveWhere(__instance.world.gordos, x => SaveRegistry.IsCustom(x.Value) || ModdedStringRegistry.IsModdedString(x.Key)); __state.AddAndRemoveWhere(__instance.world.treasurePods, x => SaveRegistry.IsCustom(x.Value) || ModdedStringRegistry.IsModdedString(x.Key)); __state.AddAndRemoveWhere(__instance.world.offers, x => SaveRegistry.IsCustom(x.Value) || ModdedIDRegistry.IsModdedID(x.Key) || ExchangeOfferRegistry.IsCustom(x.Value)); __state.AddAndRemoveWhere(__instance.world.econSaturations, (x) => ModdedIDRegistry.IsModdedID(x.Key)); __state.AddAndRemoveWhere(__instance.world.lastOfferRancherIds, ExchangeOfferRegistry.IsCustom); __state.AddAndRemoveWhere(__instance.world.pendingOfferRancherIds, ExchangeOfferRegistry.IsCustom); __state.AddAndRemoveWhereCustom(__instance.player.upgrades); __state.AddAndRemoveWhereCustom(__instance.player.availUpgrades); __state.AddAndRemoveWhere(__instance.player.upgradeLocks, (x) => ModdedIDRegistry.IsModdedID(x.Key)); __state.AddAndRemoveWhereCustom(__instance.player.blueprints); __state.AddAndRemoveWhereCustom(__instance.player.availBlueprints); __state.AddAndRemoveWhere(__instance.player.blueprintLocks, (x) => ModdedIDRegistry.IsModdedID(x.Key)); __state.AddAndRemoveWhere(__instance.player.progress, (x) => ModdedIDRegistry.IsModdedID(x.Key)); __state.AddAndRemoveWhere(__instance.player.delayedProgress, (x) => ModdedIDRegistry.IsModdedID(x.Key)); __state.AddAndRemoveWhere(__instance.player.gadgets, (x) => ModdedIDRegistry.IsModdedID(x.Key)); __state.AddAndRemoveWhere(__instance.player.craftMatCounts, (x) => ModdedIDRegistry.IsModdedID(x.Key)); __state.AddAndRemoveWhereCustom(__instance.player.unlockedZoneMaps); __state.AddAndRemoveWhere(__instance.player.mail, (x) => MailRegistry.GetModForMail(x.messageKey) != null); __state.AddAndRemoveWhere(__instance.pedia.unlockedIds, (x) => ModdedIDRegistry.IsModdedID(Enum.Parse(typeof(PediaDirector.Id), x))); __state.AddAndRemoveWhere(__instance.pedia.completedTuts, (x) => ModdedIDRegistry.IsModdedID(Enum.Parse(typeof(TutorialDirector.Id), x))); __state.AddAndRemoveWhere(__instance.pedia.popupQueue, (x) => ModdedIDRegistry.IsModdedID(Enum.Parse(typeof(TutorialDirector.Id), x))); foreach (var data in AmmoDataUtils.GetAllAmmoData(__instance)) { if (AmmoIdentifier.TryGetIdentifier(data, __instance, out var id) && AmmoIdentifier.IsModdedIdentifier(id)) { __state.addBacks.Add(AmmoDataUtils.RemoveAmmoDataWithAddBack(data, __instance)); } else { var moddedData = AmmoDataUtils.RipOutModdedData(data); __state.addBacks.Add(() => { AmmoDataUtils.SpliceAmmoData(data, moddedData); }); } } void RemovePartial(object actor, RemovalData data) { if (CustomChecker.GetCustomLevel(actor) == CustomChecker.CustomLevel.PARTIAL) { var partial = PartialData.GetPartialData(actor.GetType(), true); partial.Pull(actor); data.addBacks.Add(() => { partial.Push(actor); }); } } foreach (var actor in __instance.actors) { RemovePartial(actor, __state); } foreach (var actor in __instance.ranch.plots) { RemovePartial(actor, __state); } foreach (var actor in __instance.world.placedGadgets) { RemovePartial(actor.Value, __state); } foreach (var actor in __instance.world.gordos) { RemovePartial(actor.Value, __state); } foreach (var actor in __instance.world.treasurePods) { RemovePartial(actor.Value, __state); } foreach (var offer in __instance.world.offers) { RemovePartial(offer.Value, __state); } var partialAppearance = new PartialAppearancesData(); partialAppearance.Pull(__instance.appearances); __state.addBacks.Add(() => partialAppearance.Push(__instance.appearances)); }