//刷新信息列表 public void RefreshMsg() { _uipanel.alpha = 0; List <MegMailCellData> list_message = MailReveicer.Instance.list_message; #region 保证对象池够显示 int cha = list_message.Count - ListCells.Count; if (cha > 0) { _logic.CreateCellObject(cha); } #endregion int i = 0; for (; i < list_message.Count; i++) { ListCells[i].gameObject.SetActive(true); //设置单个元素的显示 ListCells[i].SetCellData(list_message[i]); } #region 隐藏对象池不用的子 for (; i < ListCells.Count; i++) { ListCells[i].gameObject.SetActive(false); } #endregion _logic.uiguide.repositionNow = true; #region 刷新邮件状态 if (MailReveicer.Instance.isHaveNewMail) { if (MailReveicer.Instance.mailState == MailState.newFight) { MailReveicer.Instance.mailState = MailState.AllNew; } } else { if (MailReveicer.Instance.mailState == MailState.AllNew) { MailReveicer.Instance.mailState = MailState.newFight; } else if (MailReveicer.Instance.mailState == MailState.newMsg) { MailReveicer.Instance.mailState = MailState.None; } } MailBox._mInstance._view.SetNewSgin(MailReveicer.Instance.mailState); #endregion StartCoroutine(PanelRepostion()); }