// Update is called once per frame void Update() { magneticRenderer.numPositions = 4; magneticRenderer.SetPosition(0, transform.position); magneticRenderer.SetPosition(1, transform.position + 0.9f * MagneticFieldManager.GetField()); magneticRenderer.SetPosition(2, transform.position + 0.9001f * MagneticFieldManager.GetField()); magneticRenderer.SetPosition(3, transform.position + MagneticFieldManager.GetField()); }
// Use this for initialization void Start() { instance = this; }