예제 #1
0
 private void BuildMagmaMap(Point tileOrigin)
 {
     _sourceMagmaMap = new Magma[200, 200];
     _targetMagmaMap = new Magma[200, 200];
     for (int i = 0; i < _sourceMagmaMap.GetLength(0); i++)
     {
         for (int j = 0; j < _sourceMagmaMap.GetLength(1); j++)
         {
             int i2 = i + tileOrigin.X;
             int j2 = j + tileOrigin.Y;
             _sourceMagmaMap[i, j] = Magma.CreateEmpty(WorldGen.SolidTile(i2, j2) ? 4f : 1f);
             _targetMagmaMap[i, j] = _sourceMagmaMap[i, j];
         }
     }
 }
예제 #2
0
        public override bool Place(Point origin, StructureMap structures)
        {
            if (GenBase._tiles[origin.X, origin.Y].active())
            {
                return(false);
            }
            int length  = _sourceMagmaMap.GetLength(0);
            int length2 = _sourceMagmaMap.GetLength(1);
            int num     = length / 2;
            int num2    = length2 / 2;

            origin.X -= num;
            origin.Y -= num2;
            for (int i = 0; i < length; i++)
            {
                for (int j = 0; j < length2; j++)
                {
                    int i2 = i + origin.X;
                    int j2 = j + origin.Y;
                    _sourceMagmaMap[i, j] = Magma.CreateEmpty(WorldGen.SolidTile(i2, j2) ? 4f : 1f);
                    _targetMagmaMap[i, j] = _sourceMagmaMap[i, j];
                }
            }
            int num3 = num;
            int num4 = num;
            int num5 = num2;
            int num6 = num2;

            for (int k = 0; k < 300; k++)
            {
                for (int l = num3; l <= num4; l++)
                {
                    for (int m = num5; m <= num6; m++)
                    {
                        Magma magma = _sourceMagmaMap[l, m];
                        if (!magma.IsActive)
                        {
                            continue;
                        }
                        float   num7 = 0f;
                        Vector2 zero = Vector2.Zero;
                        for (int n = -1; n <= 1; n++)
                        {
                            for (int num8 = -1; num8 <= 1; num8++)
                            {
                                if (n == 0 && num8 == 0)
                                {
                                    continue;
                                }
                                Vector2 value = new Vector2(n, num8);
                                value.Normalize();
                                Magma magma2 = _sourceMagmaMap[l + n, m + num8];
                                if (magma.Pressure > 0.01f && !magma2.IsActive)
                                {
                                    if (n == -1)
                                    {
                                        num3 = Utils.Clamp(l + n, 1, num3);
                                    }
                                    else
                                    {
                                        num4 = Utils.Clamp(l + n, num4, length - 2);
                                    }
                                    if (num8 == -1)
                                    {
                                        num5 = Utils.Clamp(m + num8, 1, num5);
                                    }
                                    else
                                    {
                                        num6 = Utils.Clamp(m + num8, num6, length2 - 2);
                                    }
                                    _targetMagmaMap[l + n, m + num8] = magma2.ToFlow();
                                }
                                float pressure = magma2.Pressure;
                                num7 += pressure;
                                zero += pressure * value;
                            }
                        }
                        num7 /= 8f;
                        if (num7 > magma.Resistance)
                        {
                            float num9 = zero.Length() / 8f;
                            float val  = Math.Max(num7 - num9 - magma.Pressure, 0f) + num9 + magma.Pressure * 0.875f - magma.Resistance;
                            val = Math.Max(0f, val);
                            _targetMagmaMap[l, m] = Magma.CreateFlow(val, Math.Max(0f, magma.Resistance - val * 0.02f));
                        }
                    }
                }
                if (k < 2)
                {
                    _targetMagmaMap[num, num2] = Magma.CreateFlow(25f);
                }
                Utils.Swap(ref _sourceMagmaMap, ref _targetMagmaMap);
            }
            bool flag  = origin.Y + num2 > WorldGen.lavaLine - 30;
            bool flag2 = false;

            for (int num10 = -50; num10 < 50; num10++)
            {
                if (flag2)
                {
                    break;
                }
                for (int num11 = -50; num11 < 50; num11++)
                {
                    if (flag2)
                    {
                        break;
                    }
                    if (GenBase._tiles[origin.X + num + num10, origin.Y + num2 + num11].active())
                    {
                        switch (GenBase._tiles[origin.X + num + num10, origin.Y + num2 + num11].type)
                        {
                        case 147:
                        case 161:
                        case 162:
                        case 163:
                        case 200:
                            flag  = false;
                            flag2 = true;
                            break;
                        }
                    }
                }
            }
            for (int num12 = num3; num12 <= num4; num12++)
            {
                for (int num13 = num5; num13 <= num6; num13++)
                {
                    Magma magma3 = _sourceMagmaMap[num12, num13];
                    if (!magma3.IsActive)
                    {
                        continue;
                    }
                    Tile  tile  = GenBase._tiles[origin.X + num12, origin.Y + num13];
                    float num14 = (float)Math.Sin((float)(origin.Y + num13) * 0.4f) * 0.7f + 1.2f;
                    float num15 = 0.2f + 0.5f / (float)Math.Sqrt(Math.Max(0f, magma3.Pressure - magma3.Resistance));
                    float val2  = 1f - Math.Max(0f, num14 * num15);
                    val2 = Math.Max(val2, magma3.Pressure / 15f);
                    if (val2 > 0.35f + (WorldGen.SolidTile(origin.X + num12, origin.Y + num13) ? 0f : 0.5f))
                    {
                        if (TileID.Sets.Ore[tile.type])
                        {
                            tile.ResetToType(tile.type);
                        }
                        else
                        {
                            tile.ResetToType(368);
                        }
                        tile.wall = 180;
                    }
                    else if (magma3.Resistance < 0.01f)
                    {
                        WorldUtils.ClearTile(origin.X + num12, origin.Y + num13);
                        tile.wall = 180;
                    }
                    if (tile.liquid > 0 && flag)
                    {
                        tile.liquidType(1);
                    }
                }
            }
            List <Point16> list = new List <Point16>();

            for (int num16 = num3; num16 <= num4; num16++)
            {
                for (int num17 = num5; num17 <= num6; num17++)
                {
                    Magma magma4 = _sourceMagmaMap[num16, num17];
                    if (!magma4.IsActive)
                    {
                        continue;
                    }
                    int num18 = 0;
                    int num19 = num16 + origin.X;
                    int num20 = num17 + origin.Y;
                    if (!WorldGen.SolidTile(num19, num20))
                    {
                        continue;
                    }
                    for (int num21 = -1; num21 <= 1; num21++)
                    {
                        for (int num22 = -1; num22 <= 1; num22++)
                        {
                            if (WorldGen.SolidTile(num19 + num21, num20 + num22))
                            {
                                num18++;
                            }
                        }
                    }
                    if (num18 < 3)
                    {
                        list.Add(new Point16(num19, num20));
                    }
                }
            }
            foreach (Point16 item in list)
            {
                int x = item.X;
                int y = item.Y;
                WorldUtils.ClearTile(x, y, frameNeighbors: true);
                GenBase._tiles[x, y].wall = 180;
            }
            list.Clear();
            for (int num23 = num3; num23 <= num4; num23++)
            {
                for (int num24 = num5; num24 <= num6; num24++)
                {
                    Magma magma5 = _sourceMagmaMap[num23, num24];
                    int   num25  = num23 + origin.X;
                    int   num26  = num24 + origin.Y;
                    if (!magma5.IsActive)
                    {
                        continue;
                    }
                    WorldUtils.TileFrame(num25, num26);
                    WorldGen.SquareWallFrame(num25, num26);
                    if (GenBase._random.Next(8) == 0 && GenBase._tiles[num25, num26].active())
                    {
                        if (!GenBase._tiles[num25, num26 + 1].active())
                        {
                            WorldGen.PlaceTight(num25, num26 + 1, 165);
                        }
                        if (!GenBase._tiles[num25, num26 - 1].active())
                        {
                            WorldGen.PlaceTight(num25, num26 - 1, 165);
                        }
                    }
                    if (GenBase._random.Next(2) == 0)
                    {
                        Tile.SmoothSlope(num25, num26);
                    }
                }
            }
            return(true);
        }
예제 #3
0
        public override bool Place(Point origin, StructureMap structures)
        {
            if (_tiles[origin.X, origin.Y].active())
            {
                return(false);
            }
            var length1 = _sourceMagmaMap.GetLength(0);
            var length2 = _sourceMagmaMap.GetLength(1);
            var index1  = length1 / 2;
            var index2  = length2 / 2;

            origin.X -= index1;
            origin.Y -= index2;
            for (var index3 = 0; index3 < length1; ++index3)
            {
                for (var index4 = 0; index4 < length2; ++index4)
                {
                    var i = index3 + origin.X;
                    var j = index4 + origin.Y;
                    _sourceMagmaMap[index3, index4] =
                        Magma.CreateEmpty(WorldGen.SolidTile(i, j) ? 4f : 1f);
                    _targetMagmaMap[index3, index4] = _sourceMagmaMap[index3, index4];
                }
            }

            var max1 = index1;
            var min1 = index1;
            var max2 = index2;
            var min2 = index2;

            for (var index3 = 0; index3 < 300; ++index3)
            {
                for (var index4 = max1; index4 <= min1; ++index4)
                {
                    for (var index5 = max2; index5 <= min2; ++index5)
                    {
                        var sourceMagma1 = _sourceMagmaMap[index4, index5];
                        if (sourceMagma1.IsActive)
                        {
                            var num1 = 0.0f;
                            var zero = Vector2.Zero;
                            for (var index6 = -1; index6 <= 1; ++index6)
                            {
                                for (var index7 = -1; index7 <= 1; ++index7)
                                {
                                    if (index6 != 0 || index7 != 0)
                                    {
                                        var vector2 = new Vector2(index6, index7);
                                        vector2.Normalize();
                                        var sourceMagma2 =
                                            _sourceMagmaMap[index4 + index6, index5 + index7];
                                        if (sourceMagma1.Pressure > 0.00999999977648258 &&
                                            !sourceMagma2.IsActive)
                                        {
                                            if (index6 == -1)
                                            {
                                                max1 = Utils.Clamp(index4 + index6, 1, max1);
                                            }
                                            else
                                            {
                                                min1 = Utils.Clamp(index4 + index6, min1, length1 - 2);
                                            }
                                            if (index7 == -1)
                                            {
                                                max2 = Utils.Clamp(index5 + index7, 1, max2);
                                            }
                                            else
                                            {
                                                min2 = Utils.Clamp(index5 + index7, min2, length2 - 2);
                                            }
                                            _targetMagmaMap[index4 + index6, index5 + index7] =
                                                sourceMagma2.ToFlow();
                                        }

                                        var pressure = sourceMagma2.Pressure;
                                        num1 += pressure;
                                        zero += pressure * vector2;
                                    }
                                }
                            }

                            var num2 = num1 / 8f;
                            if (num2 > (double)sourceMagma1.Resistance)
                            {
                                var num3     = zero.Length() / 8f;
                                var pressure = Math.Max(0.0f,
                                                        (float)(Math.Max(num2 - num3 - sourceMagma1.Pressure, 0.0f) +
                                                                (double)num3 + sourceMagma1.Pressure * 0.875) -
                                                        sourceMagma1.Resistance);
                                _targetMagmaMap[index4, index5] = Magma.CreateFlow(pressure,
                                                                                   Math.Max(0.0f, sourceMagma1.Resistance - pressure * 0.02f));
                            }
                        }
                    }
                }

                if (index3 < 2)
                {
                    _targetMagmaMap[index1, index2] = Magma.CreateFlow(25f, 0.0f);
                }
                Utils.Swap(ref _sourceMagmaMap, ref _targetMagmaMap);
            }

            var flag1 = origin.Y + index2 > WorldGen.lavaLine - 30;
            var flag2 = false;

            for (var index3 = -50; index3 < 50 && !flag2; ++index3)
            {
                for (var index4 = -50; index4 < 50 && !flag2; ++index4)
                {
                    if (_tiles[origin.X + index1 + index3, origin.Y + index2 + index4].active())
                    {
                        switch (_tiles[origin.X + index1 + index3, origin.Y + index2 + index4].type)
                        {
                        case 147:
                        case 161:
                        case 162:
                        case 163:
                        case 200:
                            flag1 = false;
                            flag2 = true;
                            continue;

                        default:
                            continue;
                        }
                    }
                }
            }

            for (var index3 = max1; index3 <= min1; ++index3)
            {
                for (var index4 = max2; index4 <= min2; ++index4)
                {
                    var sourceMagma = _sourceMagmaMap[index3, index4];
                    if (sourceMagma.IsActive)
                    {
                        var tile = _tiles[origin.X + index3, origin.Y + index4];
                        if (Math.Max(
                                1f - Math.Max(0.0f,
                                              (float)(Math.Sin((origin.Y + index4) * 0.400000005960464) *
                                                      0.699999988079071 + 1.20000004768372) *
                                              (float)(0.200000002980232 + 0.5 / Math.Sqrt(Math.Max(0.0f,
                                                                                                   sourceMagma.Pressure - sourceMagma.Resistance)))),
                                sourceMagma.Pressure / 15f) > 0.349999994039536 +
                            (WorldGen.SolidTile(origin.X + index3, origin.Y + index4) ? 0.0 : 0.5))
                        {
                            if (TileID.Sets.Ore[tile.type])
                            {
                                tile.ResetToType(tile.type);
                            }
                            else
                            {
                                tile.ResetToType(368);
                            }
                            tile.wall = 180;
                        }
                        else if (sourceMagma.Resistance < 0.00999999977648258)
                        {
                            WorldUtils.ClearTile(origin.X + index3, origin.Y + index4, false);
                            tile.wall = 180;
                        }

                        if (tile.liquid > 0 && flag1)
                        {
                            tile.liquidType(1);
                        }
                    }
                }
            }

            var point16List = new List <Point16>();

            for (var index3 = max1; index3 <= min1; ++index3)
            {
                for (var index4 = max2; index4 <= min2; ++index4)
                {
                    if (_sourceMagmaMap[index3, index4].IsActive)
                    {
                        var num1 = 0;
                        var num2 = index3 + origin.X;
                        var num3 = index4 + origin.Y;
                        if (WorldGen.SolidTile(num2, num3))
                        {
                            for (var index5 = -1; index5 <= 1; ++index5)
                            {
                                for (var index6 = -1; index6 <= 1; ++index6)
                                {
                                    if (WorldGen.SolidTile(num2 + index5, num3 + index6))
                                    {
                                        ++num1;
                                    }
                                }
                            }

                            if (num1 < 3)
                            {
                                point16List.Add(new Point16(num2, num3));
                            }
                        }
                    }
                }
            }

            foreach (var point16 in point16List)
            {
                var x = (int)point16.X;
                var y = (int)point16.Y;
                WorldUtils.ClearTile(x, y, true);
                _tiles[x, y].wall = 180;
            }

            point16List.Clear();
            for (var index3 = max1; index3 <= min1; ++index3)
            {
                for (var index4 = max2; index4 <= min2; ++index4)
                {
                    var sourceMagma = _sourceMagmaMap[index3, index4];
                    var index5      = index3 + origin.X;
                    var index6      = index4 + origin.Y;
                    if (sourceMagma.IsActive)
                    {
                        WorldUtils.TileFrame(index5, index6, false);
                        WorldGen.SquareWallFrame(index5, index6, true);
                        if (_random.Next(8) == 0 && _tiles[index5, index6].active())
                        {
                            if (!_tiles[index5, index6 + 1].active())
                            {
                                WorldGen.PlaceTight(index5, index6 + 1, 165, false);
                            }
                            if (!_tiles[index5, index6 - 1].active())
                            {
                                WorldGen.PlaceTight(index5, index6 - 1, 165, false);
                            }
                        }

                        if (_random.Next(2) == 0)
                        {
                            Tile.SmoothSlope(index5, index6, true);
                        }
                    }
                }
            }

            return(true);
        }