void MagicLeapControllerButtonStateChange( MagicLeapController controller, MagicLeapController.Control buttonId, MagicLeapController.ButtonFrameState buttonFrameState) { if (controller != GetComponent <MagicLeapController>()) { // Catch for multiple controllers return; } switch (buttonId) { case MagicLeapController.Control.Bumper: TextLog("Bumper: " + buttonFrameState); break; case MagicLeapController.Control.Home: TextLog("Home / Menu: " + buttonFrameState); break; } }
void HandleMagicLeapButton(MagicLeapController controller, MagicLeapController.Control buttonId, MagicLeapController.ButtonFrameState buttonFrameState) { if (!this.enabled) { return; } if (controller == GetComponent <MagicLeapController>()) { switch (buttonId) { case MagicLeapController.Control.Home: if (buttonFrameState == MagicLeapController.ButtonFrameState.ClickedDown) { if (headCanvas != null) { if (headCanvas.activeInHierarchy) { headCanvas.SetActive(false); } else { headCanvas.SetActive(true); Vector3 forward = GlobalAppMonitor.mainCamera.transform.forward; forward.y = 0; headCanvas.transform.position = GlobalAppMonitor.mainCamera.transform.position + forward * 1.7f; headCanvas.transform.forward = forward; } } } break; default: break; } } }