// Use this for initialization void Start() { magicLanternLogic = GetComponent <MagicLantern> (); glassesManager = GetComponent <GlassesManager> (); canvasPlayingUI = GameObject.FindGameObjectWithTag("CanvasPlayingUI"); if (canvasPlayingUI == null) { Debug.Log("ATTENZIONE!! canvasPlayingUI non trovato!! Assicurarsi che il relativo prefab sia nella scena"); } else { playingUI = canvasPlayingUI.GetComponent <PlayingUI> (); } //randomNum = Random.Range (0, 9); fillGlassElements(); createOldBoolList(); setUI(); updateSubGlassList(); }
void Start() { canvasPlayingUI = GameObject.FindGameObjectWithTag("CanvasPlayingUI"); if (canvasPlayingUI == null) { Debug.Log("ATTENZIONE!! canvasPlayingUI non trovato!! Assicurarsi che il relativo prefab sia nella scena"); } else { playingUI = canvasPlayingUI.GetComponent <PlayingUI> (); } glassesManager = GetComponent <GlassesManager> (); controller = GameObject.FindGameObjectWithTag("Controller"); cursorHandler = controller.GetComponent <CursorHandler> (); magicLanternLogic = GetComponent <MagicLantern> (); actualGlass = glassesManager.getActualGlass(); actualUseController = cursorHandler.useController; usableGlassesNumber = glassesManager.getUsableGlassList().Length; if (canvasPlayingUI != null && magicLanternLogic.active) { updateUI(); if (usableGlassesNumber > 1) { updateButtonUI(); } } }
void Start() { player = GameObject.FindGameObjectWithTag("Player"); magicLantern = UtilFinder._GetComponentOfGameObjectWithTag <MagicLantern>("MagicLanternLogic"); fillSpriteRenderers(); setRenderersZeroAlpha(); wasActive = active; sendExistence(); }
void Start() { player = GameObject.FindGameObjectWithTag("Player"); //assignMainCameraToPlayer (); getGameOverObject(); controller = GameObject.FindGameObjectWithTag("Controller"); cursorHandler = controller.GetComponent <CursorHandler> (); cameraHandler = Camera.main.gameObject.GetComponent <CameraHandler> (); magicLanternLogic = GameObject.FindGameObjectWithTag("MagicLanternLogic").GetComponent <MagicLantern> (); UpperLimit = cursorHandler.getUpperLimit(); BottomLimit = cursorHandler.getBottomLimit(); RightLimit = cursorHandler.getRightLimit(); LeftLimit = cursorHandler.getLeftLimit(); if (cameraHandler == null) { cameraCenter = new Vector3(Camera.main.gameObject.transform.position.x, Camera.main.gameObject.transform.position.y, player.transform.position.z); beginCamera = Camera.main.ScreenToWorldPoint(new Vector3(0.0f, 0.0f, player.transform.position.z)); xDistFromBeginning = Mathf.Abs(cameraCenter.x - beginCamera.x); yDistFromBeginning = Mathf.Abs(cameraCenter.y - beginCamera.y); Debug.Log("CameraHandler non trovato nell'oggetto Camera"); } else { xDistFromBeginning = cameraHandler.getXDistFromBeginning(); yDistFromBeginning = cameraHandler.getYDistFromBeginning(); } ratioDistanceFromPlayer = standardRatioDistance; setCameraSize(defaultSize); }
// Use this for initialization void Awake() { controller = GameObject.FindGameObjectWithTag("Controller"); if (controller != null) { cursorHandler = controller.GetComponent <CursorHandler>(); } player = GameObject.FindGameObjectWithTag("Player"); if (player != null) { playerMovements = player.GetComponent <PlayerMovements>(); } magicLanternLogicOBJ = GameObject.FindGameObjectWithTag("MagicLanternLogic"); if (magicLanternLogicOBJ != null) { magicLanternLogic = magicLanternLogicOBJ.GetComponent <MagicLantern>(); magicLanternGraphic = magicLanternLogicOBJ.GetComponent <GraphicLantern>(); glassesManager = magicLanternLogicOBJ.GetComponent <GlassesManager>(); } magicLantern = GameObject.FindGameObjectWithTag("Lantern"); canvasPlayingUI = GameObject.FindGameObjectWithTag("CanvasPlayingUI"); if (canvasPlayingUI != null) { playingUI = canvasPlayingUI.GetComponent <PlayingUI>(); playingUILateral = canvasPlayingUI.GetComponent <PlayingUILateral>(); playingUIGameOver = canvasPlayingUI.GetComponent <PlayingUIGameOver>(); } canvasMenu = UtilFinder._FindGameObjectByTag("CanvasMenu"); unlockableContentUI = UtilFinder._GetComponentOfGameObjectWithTag <UnlockableContentUI> ("Controller"); informativeManager = UtilFinder._GetComponentOfGameObjectWithTag <InformativeManager> ("MenuController"); menuManager = UtilFinder._GetComponentOfGameObjectWithTag <MenuManager> ("MenuController"); playStatusTracker = UtilFinder._GetComponentOfGameObjectWithTag <PlayStatusTracker> ("Controller"); testInformativeManager = UtilFinder._GetComponentOfGameObjectWithTag <TestInformativeManager> ("TestController"); testingController = GameObject.FindGameObjectWithTag("TestController"); if (testingController != null) { hintAnalyzer = testingController.GetComponent <HintAnalyzer>(); } hubController = GameObject.FindGameObjectWithTag("HubController"); if (hubController != null) { unlockedLevelControl = hubController.GetComponent <UnlockedLevelControl>(); hubLadderControl = hubController.GetComponent <HubLadderControl>(); hubLanternControl = hubController.GetComponent <HubLanternControl>(); } if (controller != null) { inputKeeper = controller.GetComponent <InputKeeper>(); } camera = Camera.main.gameObject; if (camera != null) { cameraMovements = camera.GetComponent <CameraMovements>(); cameraHandler = camera.GetComponent <CameraHandler>(); } GameObject levelChanger = GameObject.FindGameObjectWithTag("CanvasLoadLevel"); if (levelChanger != null) { levelChangerGeneral = levelChanger.GetComponent <LevelChangerGeneral> (); } GameObject buttonControllerOBJ = GameObject.FindGameObjectWithTag("ButtonControllerLink"); if (buttonControllerOBJ != null) { buttonController = buttonControllerOBJ.GetComponent <ButtonController> (); inputManager = buttonControllerOBJ.GetComponent <InputManager>(); buttonKeyboardMouse = buttonControllerOBJ.GetComponent <ButtonKeyboardMouse>(); } }
void Start() { lanternLogic = GeneralFinder.magicLanternLogic; }