예제 #1
0
        static Bitboard GenerateReducedMagic(int square, bool bishop)
        {
            Bitboard occBB = Bitboards.RookPremasks[square];

            if (bishop)
            {
                occBB = Bitboards.BishopPremasks[square];
            }
            Bitboard[] permutations = MagicBitboardFactory.GeneratePermutations(occBB);
            Bitboard[] moves        = MagicBitboardFactory.GenerateMovesFromPermutations(
                square,
                permutations,
                bishop ? MagicBitboardFactory.BishopOffsets : MagicBitboardFactory.RookOffsets);
            return(MagicBitboardFactory.GenerateMagicNumber(permutations, moves, 1));
        }
예제 #2
0
        static void GenerateMagics(string piece, Bitboard[] occupancyBBs, int[] offsets, string filename)
        {
            Bitboard[] result = new Bitboard[64];

            DateTime start = DateTime.Now;

            for (int i = 0; i < 64; i++)
            {
                Console.Write($"Generating {piece} magic for square {i}...");
                var permutations = MagicBitboardFactory.GeneratePermutations(occupancyBBs[i]);
                var moves        = MagicBitboardFactory.GenerateMovesFromPermutations(i, permutations, offsets);
                result[i] = MagicBitboardFactory.GenerateMagicNumber(permutations, moves);
                Console.WriteLine("Done");
            }
            Console.WriteLine($"Total Elapsed Time: {(DateTime.Now - start).ToString()}");
            if (File.Exists(filename))
            {
                File.Delete(filename);
            }
            MagicBitboardFactory.WriteMagicsToFile(filename, result);
        }
예제 #3
0
 public void CalculatesCorrectly()
 {
     Bitboard[] expected = { 0, 1, 2, 3, 0x0000008000000000UL, 0x0000008000000001UL, 0x0000008000000002UL, 0x0000008000000003UL };
     Bitboard[] actual   = MagicBitboardFactory.GeneratePermutations(0x8000000003UL);
     TestUtils.TestArrayEquality(expected, actual);
 }