//Pager's PageChange event handler protected void MagicPager_PageChanged(object src, Magic.Web.UI.PageChangedEventArgs e) { using (_session = new Session()) { QueryAndBindData(e.NewPageIndex, e.Pager.PageSize, false); } }
public void CheckMagic(Magic m) { Magic got = ReadMagic(); if (got == m) return; throw new InvalidDataException("expected magic '" + m + "', got '" + got + "'"); }
private void Awake() { // get references player = GetComponent<Player>(); health = GetComponent<Health>(); magic = GetComponent<Magic>(); //statManager = player.myStats; }
void odometryProcessor_OdometryUpdate(object sender, Magic.Common.TimestampedEventArgs<Magic.Common.RobotPose> e) { curTS = e.TimeStamp; if (NewPoseAvailable != null) NewPoseAvailable(this, new NewPoseAvailableEventArgs(odometryProcessor.CurrentState)); if (NewOdomAvailable != null) NewOdomAvailable(this, new Magic.Common.TimestampedEventArgs<RobotPose>(curTS, odometryProcessor.CurrentState)); }
/// <summary> /// 添加用户 /// </summary> /// <param name="model"></param> /// <returns></returns> public override bool Add(Magic.Mvc.Model.Model model) { var m = model as Models.User; if (m == null) throw new ArgumentNullException(); var user = this.GetModel(string.Format("[UserName]='{0}'", m.UserName)); if (user != null) throw new Exception("该账户已存在!"); return base.Add(model); }
protected void MagicPager_PageChanged(object src, Magic.Web.UI.PageChangedEventArgs e) { this.magicPagerSub.PageSize = this.magicPagerMain.PageSize; //如果页面有2个翻页控件,则必须写上这一句(控件bug) using (ISession session = new Session()) { this.QueryAndBindData(session, this.magicPagerMain.PageSize, e.NewPageIndex, false); } }
protected void MagicPager_PageChanged(object src, Magic.Web.UI.PageChangedEventArgs e) { this.magicPagerSub.PageSize = this.magicPagerMain.PageSize; using (ISession session = new Session()) { this.QueryAndBindData(session, e.NewPageIndex, e.Pager.PageSize, false); } }
public void Awake() { hand = GameObject.FindGameObjectWithTag ("hand"); neck = GameObject.FindGameObjectWithTag ("neck"); head = GameObject.FindGameObjectWithTag ("head"); MagicFactory.AddMagic ("throw", 0); magic = MagicFactory.GetMagic ("throw"); scale = CalculateDistance (); }
protected void MagicPager_PageChanged(object src, Magic.Web.UI.PageChangedEventArgs e) { //��ҳ�¼� this.magicPagerSub.PageSize = this.magicPagerMain.PageSize; //���ҳ����2����ҳ�ؼ��������д����һ��(�ؼ�bug) using (ISession session = new Session()) { QueryAndBindData(session, e.NewPageIndex, e.Pager.PageSize, false); } }
public string TransPropertyText(Magic.ERP.TransProperty property) { switch (property) { case Magic.ERP.TransProperty.In: return "入"; case Magic.ERP.TransProperty.Out: return "出"; } return ""; }
protected void mpage_PageChanged(object src, Magic.Web.UI.PageChangedEventArgs e) { this.mPageSub.PageSize = this.mpage.PageSize;//如果页面有2个翻页控件,则必须写上这一句(控件bug) int pageIndex = e.NewPageIndex; using (ISession session = new Session()) { QueryAndBindDate(session, pageIndex, this.mpage.PageSize, false); } }
protected void MagicPager_PageChanged(object src, Magic.Web.UI.PageChangedEventArgs e) { //翻页事件 this.magicPagerMain.CurrentPageIndex = this.magicPagerSub.CurrentPageIndex = e.NewPageIndex; this.magicPagerSub.PageSize = this.magicPagerMain.PageSize; //如果页面有2个翻页控件,则必须写上这一句(控件bug) using (ISession session = new Session()) { QueryAndBindData(session); } }
public void Awake() { skeletonController = FindObjectOfType(typeof(RUISSkeletonController)) as RUISSkeletonController; skeletonManager = FindObjectOfType(typeof(RUISSkeletonManager)) as RUISSkeletonManager; hand = GameObject.FindGameObjectWithTag ("hand"); shoulder = GameObject.FindGameObjectWithTag ("Shoulder"); head = GameObject.FindGameObjectWithTag ("head"); MagicFactory.AddMagic ("throw", 0); magic = MagicFactory.GetMagic ("throw"); scale = CalculateDistance (); }
void Awake() { instance = this; _xpAddable = true; _maxExperience = 400; _currentExperience = 0; _nextExperience = Random.Range(490f, 510f); _playerHP = GetComponent<Health>(); _playerMP = GetComponent<Magic>(); }
void Start () { ZombAll = GameObject.Find("ZombieLogic"); modeGame = Application.loadedLevelName; magicClass = ZombAll.GetComponent<Magic>(); lanternObj = GameObject.Find("Lantern"); _helthRect = new Rect (10, 0, 190, 50); _armourRect = new Rect(10, 40, 190, 50); _accountRect = new Rect(Screen.width - 160, 0, 180, 30); _leftInfoRect = new Rect (0, 0, 195, 193); _rightInfoRect = new Rect (Screen.width - 188, 0, 188, 48); _deathRect = new Rect(Screen.width / 2 - 100, Screen.height / 2 - 100, 200, 200); _pauseButtonRect = new Rect(10, 100, 70, 72); _pauseRect = new Rect(Screen.width / 2 - 250, Screen.height / 2 - 150, 500, 300); _logBonus = new Rect(170, 0, 200, 200); _lanternRect = new Rect(10, 200, 50, 40); _liveActorRect = new Rect(105, 110, 40, 40); _helthResetRect = new Rect(75, 140, 40, 35); _weaponsRect = new Rect(Screen.width - 100, 50, 100, 40); _weaponsBulletRect = new Rect(Screen.width - 90, 80, 40, 30); _arrowRightWeaponsRect = new Rect(Screen.width - 70, 100, 40, 40); _arrowLeftWeaponsRect = new Rect(Screen.width - 130, 100, 40, 40); _exitRect = new Rect(Screen.width / 2 - 100, Screen.height / 2 - 50, 200, 100); if (gameMode == GameMode.arena) { _magic1Rect = new Rect(Screen.width - 80, 50, 50, 50); _magic2Rect = new Rect(Screen.width - 80, 110, 50, 50); _magic3Rect = new Rect(Screen.width - 80, 170, 50, 50); _magic4Rect = new Rect(Screen.width - 80, 230, 50, 50); } else { _magic1Rect = new Rect(Screen.width - 80, 135, 50, 50); _magic2Rect = new Rect(Screen.width - 80, 195, 50, 50); _magic3Rect = new Rect(Screen.width - 80, 255, 50, 50); _magic4Rect = new Rect(Screen.width - 80, 315, 50, 50); } if (!pause) Time.timeScale = 1; }
public void heatPeltier(Magic.Size size) { int temp; switch (size) { case Magic.Size.Small: temp = 5; break; case Magic.Size.Medium: temp = 10; break; default: temp = 15; break; } sendData("\"temperature\": " + temp.ToString(), PELTIER); }
public void Read(object root) { using (this.InputReader = new BinaryReader(InputStream)) { Magic = ReadMagic(); if (Magic.format != Magic.Format.LittleEndian32 && Magic.format != Magic.Format.LittleEndian64) throw new ParsingException("Only little-endian GR2 files are supported"); Header = ReadHeader(); for (int i = 0; i < Header.numSections; i++) { var section = new Section(); section.Header = ReadSectionHeader(); Sections.Add(section); } Debug.Assert(InputStream.Position == Magic.headersSize); UncompressStream(); foreach (var section in Sections) { ReadSectionRelocations(section); } if (Magic.IsLittleEndian != BitConverter.IsLittleEndian) { // TODO: This should be done before applying relocations? foreach (var section in Sections) { ReadSectionMixedMarshallingRelocations(section); } } var rootStruct = new StructReference(); rootStruct.Offset = Sections[(int)Header.rootType.Section].Header.offsetInFile + Header.rootType.Offset; Seek(Header.rootNode); ReadStruct(rootStruct.Resolve(this), MemberType.Inline, root, null); } }
void robot_WheelSpeedUpdate(object sender, Magic.Common.TimestampedEventArgs<IRobotTwoWheelStatus> e) { lastVelTS = velTS; lastRWheelVel = rWheelVel; lastLWheelVel = lWheelVel; rWheelVel = e.Message.RightWheelSpeed; lWheelVel = e.Message.LeftWheelSpeed; velTS = e.TimeStamp; if ((velTS - lastVelTS) > 0) { rWheelAccel = (rWheelVel - lastRWheelVel) / (velTS - lastVelTS); lWheelAccel = (lWheelVel - lastLWheelVel) / (velTS - lastVelTS); } else { rWheelAccel = 0; lWheelAccel = 0; } }
private void MagicEditor_Load(object sender, EventArgs e) { string ext = "._dt"; string textPath = @"E:\Program Files\Joyoland\ed_zero\data\text\"; using (var stream = File.OpenRead(textPath + "t_magic" + ext)) using (var reader = new BinaryReader(stream)) { ushort end = reader.ReadUInt16(); ushort pos = end; List<ushort> lp = new List<ushort>(); do { lp.Add(pos); pos = reader.ReadUInt16(); } while (stream.Position < end); //lp.Add(pos); foreach (var p in lp) { Magic magic = new Magic(); stream.Seek(p, SeekOrigin.Begin); byte[] buffer = new byte[Marshal.SizeOf(typeof(MagicField))]; stream.Read(buffer, 0, buffer.Length); var handle = GCHandle.Alloc(buffer, GCHandleType.Pinned); try { magic.Field = (MagicField) Marshal.PtrToStructure(Marshal.UnsafeAddrOfPinnedArrayElement(buffer, 0), typeof(MagicField)); } finally { handle.Free(); } if (magic.Field.Type == 0) continue; stream.Seek(magic.Field.Str1, SeekOrigin.Begin); magic.Name = ReadString(stream); stream.Seek(magic.Field.Str2, SeekOrigin.Begin); magic.Description = ReadString(stream); listBox1.Items.Add(magic); } } }
void camera_ImageReceived(object sender, Magic.Common.TimestampedEventArgs<Magic.Common.Sensors.RobotImage> e) { int robotID = e.Message.robotID; if (robotID >= 5) robotID -= 4; // e.Timestamp is not the actual time stamp you want !! if (!robotIDToImageList.ContainsKey(robotID)) { robotIDToImageList.Add(robotID, new List<RobotImage>(200)); mostRecentTimeStamp.Add(robotID, e.Message.timeStamp); } if (robotIDToImageList[robotID].Count == robotIDToImageList[robotID].Capacity) robotIDToImageList[robotID].RemoveAt(0); robotIDToImageList[robotID].Add(e.Message); if (!robotImageDict.ContainsKey(robotID)) robotImageDict.Add(robotID, robotIDToImageList[robotID][robotIDToImageList[robotID].Count - 1]); mostRecentTimeStamp[robotID] = e.Message.timeStamp; // keep track of the most recent timestamp }
protected void mboor_ItemCommand(object sender, Magic.Web.UI.MagicItemEventArgs args) { if (args.CommandName == "delete") { using (ISession session = new Session()) { session.BeginTransaction(); try { bool deleted = false; foreach (RepeaterItem item in this.rInfo.Items) { HtmlInputCheckBox chk = item.FindControl("chkItem") as HtmlInputCheckBox; if (chk != null && chk.Checked && Cast.Int(chk.Value) > 0) { Magic.Basis.ItemSpec spec = ItemSpec.Retrieve(session, Cast.Int(chk.Value)); ItemMaster master = ItemMaster.Retrieve(session, spec.ItemID); if (master.ItemType == ItemType.AssistantItem) { if (spec != null) spec.Delete(session); if (master != null) master.Delete(session); deleted = true; } } } session.Commit(); if (deleted) this.QueryAndBindDate(session, this.mpage.CurrentPageIndex, this.mpage.PageSize, true); WebUtil.ShowMsg(this, "选择的辅料已经被删除", "操作成功"); } catch (Exception err) { session.Rollback(); WebUtil.ShowError(this, err); } this.QueryAndBindDate(session, this.mpage.CurrentPageIndex, this.mpage.PageSize, true); } } }
public override void OnInspectorGUI() { magic = ((MagicComp)target).Magic; for (var i = 0; i < magic.Spells.Count; i++) { var spell = magic.Spells[i]; spell.Name = EditorGUILayout.TextField("Name", spell.Name); spell.Power = EditorGUILayout.FloatField("Power", spell.Power); EditorGUILayout.Separator(); } if (GUILayout.Button("Add Spell")) { magic.Spells.Add(new Spell()); } if (GUILayout.Button("Clear")) { magic.Spells.Clear(); } }
public Magic ReadMagic() { if (_peek == Magic.Invalid) return (Magic)_br.ReadByte(); Magic retv = _peek; _peek = Magic.Invalid; return retv; }
private void WriteMagic(Magic magic) { Writer.Write(magic.signature); Writer.Write(magic.headersSize); Writer.Write(magic.headerFormat); Writer.Write(magic.reserved1); Writer.Write(magic.reserved2); }
/// <summary> /// 传送: 随意移动到任意节点,恢复该节点的全部魔力 /// </summary> /// <param name="m"></param> void transport(ref Magic m) { magicCore.setFlag(ClickFlag.transport); }
/// <summary> /// 静电体 : 每次释放一个技能,恢复任意节点1点魔力 /// </summary> /// <param name="m"></param> void staticElectricity(ref Magic m) { magicCore.addBuff(buffTool.getBuff(BuffName.静电体), -1); }
public byte[] Write(object root) { using (this.Writer = new BinaryWriter(Stream)) { this.Magic = InitMagic(); WriteMagic(Magic); this.Header = InitHeader(); WriteHeader(Header); for (int i = 0; i < Header.numSections; i++) { var section = new WritableSection((SectionType)i, this); WriteSectionHeader(section.Header); Sections.Add(section); } Magic.headersSize = (UInt32)Stream.Position; CurrentSection = Sections[(int)SectionType.Main]; CurrentSection.WriteStruct(root); while (ArrayWrites.Count > 0 || StructWrites.Count > 0 || StringWrites.Count > 0) { FlushPendingWrites(); } foreach (var defn in Types.Values) { Sections[(int)SectionType.Discardable].WriteStructDefinition(defn); } // We need to do this again to flush strings written by WriteMemberDefinition() FlushPendingWrites(); FinalizeOffsets(); foreach (var section in Sections) { section.Header.first16bit = (UInt32)section.MainStream.Length; section.Header.first8bit = (UInt32)section.MainStream.Length; section.Finish(); } var relocSection = Sections[(int)SectionType.Discardable]; foreach (var section in Sections) { relocSection.WriteSectionRelocations(section); relocSection.WriteSectionMixedMarshallingRelocations(section); } foreach (var section in Sections) { // Pad section size to a multiple of 4 while (section.MainStream.Position % 4 > 0) section.Writer.Write((Byte)0); section.MainStream.Flush(); section.Header.offsetInFile = (UInt32)Stream.Position; section.Header.uncompressedSize = (UInt32)section.MainStream.Length; section.Header.compressedSize = (UInt32)section.MainStream.Length; Writer.Write(section.MainStream.ToArray()); } foreach (var section in Sections) { section.Header.relocationsOffset += relocSection.Header.offsetInFile; section.Header.mixedMarshallingDataOffset += relocSection.Header.offsetInFile; } var rootStruct = LookupStructDefinition(root.GetType()); Header.rootType = ObjectOffsets[rootStruct]; Header.rootNode = new SectionReference(SectionType.Main, 0); Header.fileSize = (UInt32)Stream.Length; Stream.Seek(Magic.MagicSize + Header.HeaderSize, SeekOrigin.Begin); foreach (var section in Sections) { WriteSectionHeader(section.Header); } Header.crc = Header.CalculateCRC(Stream); Stream.Seek(0, SeekOrigin.Begin); WriteMagic(Magic); WriteHeader(Header); return Stream.ToArray(); } }
void doNull(ref Magic m) { }
/// <summary> /// 均衡之息,获得一点攻击和一点防御 /// </summary> /// <param name="m"></param> void BalanceBreath(ref Magic m) { magicCore.setDEF(magicCore.getDEF() + 1); magicCore.setATK(magicCore.getATK() + 1); }
/// <summary> /// 重力:伤害值为怪物当前生命值的40% /// </summary> /// <param name="m"></param> void Gravity(ref Magic m) { m.skill.addbasic = magicCore.getMonsterMaxHp(m.target) * 0.4f; }
/// <summary> /// 奥数护盾:为当前节点施加节点保护 /// </summary> /// <param name="m"></param> void MagicShelden(ref Magic m) { int pos = magicCore.getRoute()[m.magicRoute[0]].pEnd; magicCore.getPoint(pos).isProtected = true; }
internal void Set(Object o) { item = Magic.addressOf(o); }
internal Object Get() { return(Magic.fromAddress(item)); }
internal HandleTable GetTable() { return((HandleTable)Magic.fromAddress(table)); }
internal void SetTable(HandleTable ht) { table = Magic.addressOf(ht); }
public void SaveInXML(XmlElement parentNode, CandleChartControl owner) { var node = parentNode.AppendChild(parentNode.OwnerDocument.CreateElement("Asterisk")); node.Attributes.Append(parentNode.OwnerDocument.CreateAttribute("Name")).Value = Name; node.Attributes.Append(parentNode.OwnerDocument.CreateAttribute("Text")).Value = Text; node.Attributes.Append(parentNode.OwnerDocument.CreateAttribute("Sign")).Value = Sign; node.Attributes.Append(parentNode.OwnerDocument.CreateAttribute("magic")).Value = Magic.ToString(); node.Attributes.Append(parentNode.OwnerDocument.CreateAttribute("ColorLine")).Value = ColorLine.ToArgb().ToString(); node.Attributes.Append(parentNode.OwnerDocument.CreateAttribute("ColorFill")).Value = ColorFill.ToArgb().ToString(); node.Attributes.Append(parentNode.OwnerDocument.CreateAttribute("ColorText")).Value = ColorText.ToArgb().ToString(); node.Attributes.Append(parentNode.OwnerDocument.CreateAttribute("Price")).Value = Price.ToString(CultureProvider.Common); if (DateStart.HasValue) { node.Attributes.Append(parentNode.OwnerDocument.CreateAttribute("PivotTime")).Value = DateStart.Value.ToString("ddMMyyyy HHmmss", CultureProvider.Common); } node.Attributes.Append(parentNode.OwnerDocument.CreateAttribute("Shape")).Value = Shape.ToString(); node.Attributes.Append(parentNode.OwnerDocument.CreateAttribute("Transparency")).Value = Transparency.ToString(); node.Attributes.Append(parentNode.OwnerDocument.CreateAttribute("TransparencyText")).Value = TransparencyText.ToString(); node.Attributes.Append(parentNode.OwnerDocument.CreateAttribute("Radius")).Value = Radius.ToString(); node.Attributes.Append(parentNode.OwnerDocument.CreateAttribute("magic")).Value = Magic.ToString(); }
/// <summary> /// 冰封节点:消耗该节点一半的魔力,为所选节点添加保护状态 /// </summary> /// <param name="m"></param> void lockPoint(ref Magic m) { magicCore.setFlag(ClickFlag.lockPoint); }
public void Load(byte[] data, RpfFileEntry entry) { //adapted from libertyV code //MemoryStream ms = new MemoryStream(data); Name = entry.Name; FileEntry = entry; Data = data; if ((data == null) || (data.Length < 8)) { ErrorMessage = "Data null or too short!"; return; //nothing to do, not enough data... } Magic = BitConverter.ToUInt32(data, 0); Endianess endianess = Endianess.LittleEndian; switch (Magic) { default: ErrorMessage = "Unexpected Magic 0x" + Magic.ToString("X"); return; case 0x54414441: endianess = Endianess.LittleEndian; break; case 0x41444154: endianess = Endianess.BigEndian; break; } using (MemoryStream ms = new MemoryStream(data)) { DataReader r = new DataReader(ms, endianess); Magic = r.ReadUInt32(); Version = r.ReadUInt16(); Flags = r.ReadUInt16(); StreamCount = r.ReadInt32(); InfoOffset = r.ReadInt32(); //notes from libertyV: // first bit - means that there are unknown word for each stream after this header // second bit - I think that it means that not all the tags are in the start of the file, but all the tags of a stream are near the data tag // third bit - Multi channel audio if ((Flags >> 8) != 0xFF) { ErrorMessage = "Flags 0 not supported!"; return; } if ((Flags & 0xF8) != 0) { //ErrorMessage = "Flags 1 not supported!"; //return; } MultiChannel = ((Flags & 4) == 4); var flag0 = ((Flags & 1) == 1); var infoStart = 16 + (flag0 ? (StreamCount * 2) : 0); ms.Position = infoStart; List <AwcStreamInfo> infos = new List <AwcStreamInfo>(); Dictionary <uint, AwcStreamInfo> infoDict = new Dictionary <uint, AwcStreamInfo>(); List <uint> audioIds = new List <uint>(); List <AwcAudio> audios = new List <AwcAudio>(); for (int i = 0; i < StreamCount; i++) { var info = new AwcStreamInfo(r); infos.Add(info); infoDict[info.Id] = info; } for (int i = 0; i < StreamCount; i++) { var info = infos[i]; for (int j = 0; j < info.TagCount; j++) { var chunk = new AwcChunkInfo(r); info.Chunks[chunk.Tag] = chunk; } } StreamInfos = infos.ToArray(); byte hformat = 0xFA; // 250 0x6061D4FA & 0xFF; //JenkHash.GenHash("format"); byte hdata = 0x55; // 85 0x5EB5E655 & 0xFF; //JenkHash.GenHash("data"); byte hycd = 0x5C; // 92 YCD resource chunk... lip sync anims? byte hunk = 0x36; // 54 unk chunk? small number of bytes (2+) if (MultiChannel) { AwcStreamInfo stream0 = null; if (!infoDict.TryGetValue(0, out stream0)) { ErrorMessage = "Couldn't find MultiChannel stream0"; return; } AwcChunkInfo chunk72 = null; if (!stream0.Chunks.TryGetValue(72, out chunk72)) { ErrorMessage = "Couldn't find MultiChannel chunk72"; return; } ms.Position = chunk72.Offset; AwcChannelChunkInfo chanInfo = new AwcChannelChunkInfo(r); if (chanInfo.ChannelCount != StreamCount - 1) { ErrorMessage = "Channel Count did not match Stream Count"; return; } List <AwcChannelChunkItemInfo> chunkItems = new List <AwcChannelChunkItemInfo>(); for (int i = 0; i < chanInfo.ChannelCount; i++) { var itemInfo = new AwcChannelChunkItemInfo(r); chunkItems.Add(itemInfo); audioIds.Add(infos[i + 1].Id); } //AudioStreams.Add(new MultiChannelAudio(new ChunkStream(this.Stream, streamsChunks[0][Tag("data")]), channelsInfoHeader, streamsInfo, header.BigEndian)); AwcChunkInfo cdata = null; if (!stream0.Chunks.TryGetValue(hdata, out cdata)) { ErrorMessage = "Couldn't find Stream 0 data chunk"; return; } ms.Position = cdata.Offset; var lastPos = cdata.Offset + cdata.Size; //int chunkSize = 0x800; uint bigChunkSize = chanInfo.ChunkSize; var chanCount = chanInfo.ChannelCount; MultiChannelData = r.ReadBytes(cdata.Size); ms.Position = cdata.Offset; //var d = data;//temporary ////this doesn't seem to work :( //while (ms.Position < lastPos) //{ // uint totalChunks = 0; // var startPos = ms.Position; // var curPos = startPos; // //byte[] chunkdata = r.ReadBytes(chunkSize); // //ms.Position = startPos; // AwcChannelChunkHeader[] chanHeaders = new AwcChannelChunkHeader[chanCount]; // for (int i = 0; i < chanCount; i++) // { // var chanHeader = new AwcChannelChunkHeader(r); // chanHeaders[i] = chanHeader; // totalChunks += chanHeader.ChunkCount; // } // int headerSize = (int)(totalChunks * 4 + chanInfo.ChannelCount * AwcChannelChunkHeader.Size); // headerSize += (((-headerSize) % chunkSize) + chunkSize) % chunkSize; //todo: simplify this! // curPos += headerSize; // AwcChannelChunk[] chanChunks = new AwcChannelChunk[chanCount]; // for (int i = 0; i < chanCount; i++) // { // var chanChunk = new AwcChannelChunk(r, chanHeaders[i], chunkItems[i]); // chanChunks[i] = chanChunk; // curPos += chanChunk.TotalDataSize; // } // if (curPos - startPos > chanInfo.ChunkSize) // { // ErrorMessage = "Chunk was bigger than the chunk size"; // break; // } // if ((totalChunks == 0) || ((startPos + chanInfo.ChunkSize) > lastPos)) // { // ErrorMessage = "Unable to read chunk"; // break; // } // var newPos = startPos + bigChunkSize; // if (newPos >= lastPos) break; // ms.Position = newPos; //} } else { for (int i = 0; i < StreamCount; i++) { var info = infos[i]; AwcChunkInfo cformat = null; if (!info.Chunks.TryGetValue(hformat, out cformat)) { ErrorMessage = "Couldn't find Stream " + i.ToString() + " format chunk"; continue; } AwcChunkInfo cdata = null; if (!info.Chunks.TryGetValue(hdata, out cdata)) { ErrorMessage = "Couldn't find Stream " + i.ToString() + " data chunk"; continue; } AwcChunkInfo cycd = null; AwcAudioAnimClipDict oycd = null; if (info.Chunks.TryGetValue(hycd, out cycd)) { ms.Position = cycd.Offset; oycd = new AwcAudioAnimClipDict(r, cycd); } AwcChunkInfo cunk = null; AwcAudioUnk ounk = null; if (info.Chunks.TryGetValue(hunk, out cunk)) { ms.Position = cunk.Offset; ounk = new AwcAudioUnk(r, cunk); } ms.Position = cformat.Offset; AwcFormatChunk formatChunk = new AwcFormatChunk(r); ms.Position = cdata.Offset; AwcAudio audio = new AwcAudio(r, info, formatChunk, cdata); audio.ClipDict = oycd; audio.UnkData = ounk; audios.Add(audio); audioIds.Add(info.Id); } } Audios = audios.ToArray(); AudioIds = audioIds.ToArray(); } }
public void SaveInXML(XmlElement parentNode, CandleChartControl owner) { var node = parentNode.AppendChild(parentNode.OwnerDocument.CreateElement("Marker")); var attrName = node.Attributes.Append(parentNode.OwnerDocument.CreateAttribute("name")); attrName.Value = Name; node.Attributes.Append(parentNode.OwnerDocument.CreateAttribute("magic")).Value = Magic.ToString(); var attrPrice = node.Attributes.Append(parentNode.OwnerDocument.CreateAttribute("price")); attrPrice.Value = Price.ToString(CultureProvider.Common); var attrComment = node.Attributes.Append(parentNode.OwnerDocument.CreateAttribute("comment")); attrComment.Value = Comment; var attrType = node.Attributes.Append(parentNode.OwnerDocument.CreateAttribute("type")); attrType.Value = MarkerType.ToString(); var attrSide = node.Attributes.Append(parentNode.OwnerDocument.CreateAttribute("side")); attrSide.Value = Side.ToString(); var time = dateStart == new DateTime() ? owner.chart.StockSeries.GetCandleOpenTimeByIndex((int)candleIndex) : dateStart; var attrStart = node.Attributes.Append(parentNode.OwnerDocument.CreateAttribute("time")); attrStart.Value = time.ToString("ddMMyyyy HHmmss", CultureProvider.Common); var attrId = node.Attributes.Append(parentNode.OwnerDocument.CreateAttribute("id")); attrId.Value = id.ToString(); if (exitPair.HasValue) { var attrExitId = node.Attributes.Append(parentNode.OwnerDocument.CreateAttribute("exitId")); attrExitId.Value = exitPair.ToString(); } }
private Magic CreateHealMagic(Transform spawnPoint) { Magic i = Instantiate(blankHealMagPrefab, spawnPoint.position, spawnPoint.transform.rotation) as Magic; return(i); }
/// <summary> /// 火花魔术 : 附加伤害效果 /// </summary> /// <param name="m"></param> void Flame(ref Magic m) { magicCore.addBuff(buffTool.getBuff(BuffName.附加伤害), -1); }
private static void LoadGameLibraries() { Count = MapLibs.Length + Monsters.Length + Gates.Length + NPCs.Length + CArmours.Length + CHair.Length + CWeapons.Length + CWeaponEffect.Length + AArmours.Length + AHair.Length + AWeaponsL.Length + AWeaponsR.Length + ARArmours.Length + ARHair.Length + ARWeapons.Length + ARWeaponsS.Length + CHumEffect.Length + AHumEffect.Length + ARHumEffect.Length + Mounts.Length + Fishing.Length + Pets.Length + Transform.Length + TransformMounts.Length + TransformEffect.Length + TransformWeaponEffect.Length + 17; Dragon.Initialize(); Progress++; BuffIcon.Initialize(); Progress++; Help.Initialize(); Progress++; MiniMap.Initialize(); Progress++; MagIcon.Initialize(); Progress++; MagIcon2.Initialize(); Progress++; Magic.Initialize(); Progress++; Magic2.Initialize(); Progress++; Magic3.Initialize(); Progress++; MagicC.Initialize(); Progress++; Effect.Initialize(); Progress++; GuildSkill.Initialize(); Progress++; Background.Initialize(); Progress++; Deco.Initialize(); Progress++; Items.Initialize(); Progress++; StateItems.Initialize(); Progress++; FloorItems.Initialize(); Progress++; for (int i = 0; i < MapLibs.Length; i++) { if (MapLibs[i] == null) { MapLibs[i] = new MLibrary(""); } else { MapLibs[i].Initialize(); } Progress++; } for (int i = 0; i < Monsters.Length; i++) { Monsters[i].Initialize(); Progress++; } for (int i = 0; i < Gates.Length; i++) { Gates[i].Initialize(); Progress++; } for (int i = 0; i < NPCs.Length; i++) { NPCs[i].Initialize(); Progress++; } for (int i = 0; i < CArmours.Length; i++) { CArmours[i].Initialize(); Progress++; } for (int i = 0; i < CHair.Length; i++) { CHair[i].Initialize(); Progress++; } for (int i = 0; i < CWeapons.Length; i++) { CWeapons[i].Initialize(); Progress++; } for (int i = 0; i < CWeaponEffect.Length; i++) { CWeaponEffect[i].Initialize(); Progress++; } for (int i = 0; i < AArmours.Length; i++) { AArmours[i].Initialize(); Progress++; } for (int i = 0; i < AHair.Length; i++) { AHair[i].Initialize(); Progress++; } for (int i = 0; i < AWeaponsL.Length; i++) { AWeaponsL[i].Initialize(); Progress++; } for (int i = 0; i < AWeaponsR.Length; i++) { AWeaponsR[i].Initialize(); Progress++; } for (int i = 0; i < ARArmours.Length; i++) { ARArmours[i].Initialize(); Progress++; } for (int i = 0; i < ARHair.Length; i++) { ARHair[i].Initialize(); Progress++; } for (int i = 0; i < ARWeapons.Length; i++) { ARWeapons[i].Initialize(); Progress++; } for (int i = 0; i < ARWeaponsS.Length; i++) { ARWeaponsS[i].Initialize(); Progress++; } for (int i = 0; i < CHumEffect.Length; i++) { CHumEffect[i].Initialize(); Progress++; } for (int i = 0; i < AHumEffect.Length; i++) { AHumEffect[i].Initialize(); Progress++; } for (int i = 0; i < ARHumEffect.Length; i++) { ARHumEffect[i].Initialize(); Progress++; } for (int i = 0; i < Mounts.Length; i++) { Mounts[i].Initialize(); Progress++; } for (int i = 0; i < Fishing.Length; i++) { Fishing[i].Initialize(); Progress++; } for (int i = 0; i < Pets.Length; i++) { Pets[i].Initialize(); Progress++; } for (int i = 0; i < Transform.Length; i++) { Transform[i].Initialize(); Progress++; } for (int i = 0; i < TransformEffect.Length; i++) { TransformEffect[i].Initialize(); Progress++; } for (int i = 0; i < TransformWeaponEffect.Length; i++) { TransformWeaponEffect[i].Initialize(); Progress++; } for (int i = 0; i < TransformMounts.Length; i++) { TransformMounts[i].Initialize(); Progress++; } Loaded = true; }
/// <summary> /// 电容火花 : 下次技能的伤害倍率变为两倍 /// </summary> /// <param name="m"></param> void capacitance(ref Magic m) { magicCore.addBuff(buffTool.getBuff(BuffName.电容火花), -1); }
void OnCollisionEnter(Collision collision) { if (this.gameObject.name == "Magic Missile(Clone)" || this.gameObject.name == "Fireball(Clone)" || this.gameObject.name == "Ricochet Magic(Clone)") { ParticleSystem g = (ParticleSystem)Instantiate(onCollisionEffect, transform.position, Quaternion.identity); if (this.gameObject.name == "Fireball(Clone)") { ParticleSystem f = (ParticleSystem)Instantiate(onCollisionEffect, new Vector3(transform.position.x + screenWidth, transform.position.y, transform.position.z), Quaternion.identity); ParticleSystem d = (ParticleSystem)Instantiate(onCollisionEffect, new Vector3(transform.position.x - screenWidth, transform.position.y, transform.position.z), Quaternion.identity); ParticleSystem s = (ParticleSystem)Instantiate(onCollisionEffect, new Vector3(transform.position.x, transform.position.y + screenHeight, transform.position.z), Quaternion.identity); ParticleSystem a = (ParticleSystem)Instantiate(onCollisionEffect, new Vector3(transform.position.x, transform.position.y - screenHeight, transform.position.z), Quaternion.identity); Destroy(f.gameObject, onCollisionEffect.duration); Destroy(d.gameObject, onCollisionEffect.duration); Destroy(s.gameObject, onCollisionEffect.duration); Destroy(a.gameObject, onCollisionEffect.duration); } Destroy(g.gameObject, onCollisionEffect.duration); //Vector3 xOffset = transform.position; //xOffset.x = (((Screen.width * 2) / 3) % Screen.width); //ParticleSystem gx = (ParticleSystem)Instantiate(onCollisionEffect, xOffset, Quaternion.identity); //Destroy(gx.gameObject, onCollisionEffect.duration); // //Vector3 yOffset = new Vector3(); //yOffset.y = (Screen.height % ((Screen.height * 2) / 3)); //ParticleSystem gy = (ParticleSystem)Instantiate(onCollisionEffect, transform.position + yOffset, Quaternion.identity); //Destroy(gy.gameObject, onCollisionEffect.duration); } if (this.gameObject.name == "Fireball(Clone)") { Vector2 start = new Vector2(1, 0); int count = 16; GameObject getSound = GameObject.Find("SoundManager"); SoundManager SM = getSound.GetComponent <SoundManager>(); SM.playFireBallExplosion(); for (int i = 0; i < count; i++) { CharacterProjectile cp = owningChar.transform.root.GetComponent <CharacterProjectile>(); Controller con = owningChar.transform.root.GetComponent <Controller>(); Vector3 myDir = new Vector3(start.x, start.y, 0) * .4f; myDir = Quaternion.Euler(0, 0, i * (360 / count)) * myDir; Magic clone = (Magic)Instantiate(owningChar.GetComponent <Character>().fireballSpawn.bullet, gameObject.transform.position + myDir, gameObject.transform.rotation); clone.gameObject.renderer.material = gameObject.renderer.material; clone.owningChar = owningChar; clone.rigidbody.velocity = new Vector2(myDir.x, myDir.y).normalized; //clone.rigidbody.useGravity = true; clone.characterNumber = con.getCharacter(); } } Character guy = collision.collider.gameObject.GetComponent <Character>(); if (guy != null) { if (!guy.getInvincible() && !guy.diedLastFrame) { guy.diedLastFrame = true; if (characterNumber == guy.getId()) { //guy.alterNumKills(-1); } else if (owningChar.transform.root.GetComponent <CharacterProjectile>().getTeamNum() != guy.teamNum) { Destroy(this.gameObject); if (GameManager.gameType == 1 || GameManager.gameType == 2) { GameManager.getPlayer(characterNumber).alterNumKills(1); } else if (GameManager.gameType == 3) { if (guy.isJuggernaut) { GameManager.getPlayer(characterNumber).isJuggernaut = true; guy.isJuggernaut = false; } } GameManager.randomizeSpawn(guy); guy.Kill(); } } if (guy.getInvincible()) { Destroy(this.gameObject); } } if (collision.collider.gameObject.name != "Magic") { if (numberOfBounces > 0 && currentTime > 0.01) { GameObject getSound = GameObject.Find("SoundManager"); SoundManager SM = getSound.GetComponent <SoundManager>(); SM.playRicochetteBounce(); numberOfBounces--; //BOUNCE.... //Manually... Something to do with dot. } else if (numberOfBounces > 0 && currentTime < 0.01) { GameObject getSound = GameObject.Find("SoundManager"); SoundManager SM = getSound.GetComponent <SoundManager>(); SM.playRicochetteBounce(); transform.position = new Vector3(transform.position.x, transform.position.y + 0.4f, transform.position.z); } else if ((numberOfBounces == 0 && this.gameObject.name != "WallBullet(Clone)") || (this.gameObject.name == "WallBullet(Clone)" && !collision.collider.gameObject.GetComponent <Magic>())) { Destroy(this.gameObject); } } }
/// <summary> /// 蓄能电击 : 攻击次数为该回合使用过的技能数 + 1 /// </summary> /// <param name="m"></param> void accumulator(ref Magic m) { m.skill.count = 1 + magicCore.getTurnSkillUsedCount(); }
/// <summary> /// 火焰缠绕:附加一回合的反伤buff,如果怪物死亡,回复节点魔力 /// </summary> /// <param name="magic"></param> void sS5(ref Magic magic) { //添加防御路径 magicCore.addBuff(buffTool.getBuff(BuffName.火焰路径), -1); }
private Magic InitMagic() { var magic = new Magic(); magic.format = Magic.Format.LittleEndian32; magic.signature = Magic.SignatureFromFormat(magic.format); magic.headersSize = 0; // Updated after headers are serialized magic.headerFormat = 0; magic.reserved1 = 0; magic.reserved2 = 0; magic.SetFormat(Format, AlternateMagic); return magic; }
/// <summary> /// 超频:下回合开始时攻击力减1 /// </summary> /// <param name="magic"></param> void sS7(ref Magic magic)//超频:添加buff:下回合开始时攻击力-1 { magicCore.addBuff(buffTool.getBuff(BuffName.ATK下降), -1); }
public Enemy(PlayerStats stats, Armor armor, Weapon weapon, Magic magic) : base(stats, armor, weapon) { this.Magic = magic; }
/// <summary> /// 燃烧潜能:回合开始时,hp-3.atk+3 /// </summary> /// <param name="magic"></param> void sS8(ref Magic magic) { magicCore.addBuff(buffTool.getBuff(BuffName.燃烧潜能), -1); }
public Magic PeekMagic() { if (_peek == Magic.Invalid) _peek = (Magic)_br.ReadByte(); return _peek; }
/// <summary> /// 毒爆术前 : 伤害为5*毒buff的层数 /// </summary> /// <param name="magic"></param> void bePoisonBomb(ref Magic magic) { int d = magicCore.checkMonsterBuff(magic.target, Monster.BuffConnection.Poison); magic.skill.addbasic = d * 5; }
/// <summary> /// 御风术: ATK增加当前节点魔力值 + 2 /// </summary> /// <param name="m"></param> void windMaster(ref Magic m) { magicCore.setATK(magicCore.getATK() + magicCore.getPoint(magicCore.getRoute()[m.magicRoute[1]].pEnd).magic + 2); }
public virtual void OnTabControlCreated(Magic.Controls.TabControl tabControl) { // Notify interested parties about creation of a new TabControl instance if (TabControlCreated != null) TabControlCreated(tabControl); }
internal void AddMagic(int offset, string type, string magic) { // Some preliminary checks... if (string.IsNullOrEmpty(magic)) { return; } var m = new Magic(offset, type, magic); _magics.Add(m); _minLength = Math.Max(_minLength, m.Size()); }
static void LoadLibraries() { Count = MapLibs.Length + Monsters.Length + NPCs.Length + CArmours.Length + CHair.Length + CWeapons.Length + AArmours.Length + AHair.Length + AWeaponsL.Length + AWeaponsR.Length + ARArmours.Length + ARHair.Length + ARWeapons.Length + ARWeaponsS.Length + CHumEffect.Length + AHumEffect.Length + ARHumEffect.Length + Mounts.Length + Fishing.Length + Pets.Length + 20; Dragon.Initialize(); Progress++; ChrSel.Initialize(); Progress++; Prguse.Initialize(); Progress++; Prguse2.Initialize(); Progress++; BuffIcon.Initialize(); Progress++; Help.Initialize(); Progress++; MiniMap.Initialize(); Progress++; MagIcon.Initialize(); Progress++; MagIcon2.Initialize(); Progress++; Magic.Initialize(); Progress++; Magic2.Initialize(); Progress++; Magic3.Initialize(); Progress++; MagicC.Initialize(); Progress++; Effect.Initialize(); Progress++; CustomEffects.Initialize(); Progress++; Items.Initialize(); Progress++; StateItems.Initialize(); Progress++; FloorItems.Initialize(); Progress++; for (int i = 0; i < MapLibs.Length; i++) { if (MapLibs[i] == null) { MapLibs[i] = new MLibrary(""); } else { MapLibs[i].Initialize(); } Progress++; } for (int i = 0; i < Monsters.Length; i++) { Monsters[i].Initialize(); Progress++; } for (int i = 0; i < NPCs.Length; i++) { NPCs[i].Initialize(); Progress++; } for (int i = 0; i < CArmours.Length; i++) { CArmours[i].Initialize(); Progress++; } for (int i = 0; i < CHair.Length; i++) { CHair[i].Initialize(); Progress++; } for (int i = 0; i < CWeapons.Length; i++) { CWeapons[i].Initialize(); Progress++; } for (int i = 0; i < AArmours.Length; i++) { AArmours[i].Initialize(); Progress++; } for (int i = 0; i < AHair.Length; i++) { AHair[i].Initialize(); Progress++; } for (int i = 0; i < AWeaponsL.Length; i++) { AWeaponsL[i].Initialize(); Progress++; } for (int i = 0; i < AWeaponsR.Length; i++) { AWeaponsR[i].Initialize(); Progress++; } for (int i = 0; i < ARArmours.Length; i++) { ARArmours[i].Initialize(); Progress++; } for (int i = 0; i < ARHair.Length; i++) { ARHair[i].Initialize(); Progress++; } for (int i = 0; i < ARWeapons.Length; i++) { ARWeapons[i].Initialize(); Progress++; } for (int i = 0; i < ARWeaponsS.Length; i++) { ARWeaponsS[i].Initialize(); Progress++; } for (int i = 0; i < CHumEffect.Length; i++) { CHumEffect[i].Initialize(); Progress++; } for (int i = 0; i < AHumEffect.Length; i++) { AHumEffect[i].Initialize(); Progress++; } for (int i = 0; i < ARHumEffect.Length; i++) { ARHumEffect[i].Initialize(); Progress++; } for (int i = 0; i < Mounts.Length; i++) { Mounts[i].Initialize(); Progress++; } for (int i = 0; i < Fishing.Length; i++) { Fishing[i].Initialize(); Progress++; } for (int i = 0; i < Pets.Length; i++) { Pets[i].Initialize(); Progress++; } Loaded = true; }
/// <summary> /// 毒弹:给敌人添加5层毒buff /// </summary> /// <param name="magic"></param> void PoisonBall(ref Magic magic) { magicCore.addMonsterBuff(magic.target, Monster.BuffConnection.Poison, 5); }
/// <summary> /// 节点修复 : 修复节点,恢复最大魔力 /// </summary> /// <param name="m"></param> void fixPoint(ref Magic m) { magicCore.setFlag(ClickFlag.fixPoint); }
public void ApplyMagic(Magic magic) { MinDamage += (magic.Strength * 2) + (magic.Agility); MaxDamage += (magic.Strength * 3) + (magic.Agility * 4); }
/// <summary> /// 黑暗剑 : 每次提高微小的伤害 /// </summary> /// <param name="m"></param> void DarkSword(ref Magic m) { m.skill.power += 0.1f; }