private void CreateMadlibsEvent(string[] entry, int i) { MadlibsEvent e = new MadlibsEvent(); e.groupID = Convert.ToInt32(entry[0]); e.text = entry[1]; e.prompt = entry[2]; GameManager.madLibsQueue.Enqueue(e); }
void PopulatePrompts() { currentMLE = madlibsQueue.Dequeue(); int labelIndex = 0; while (currentMLE.groupID != -1) //my version of EOL { madlibsHistory.Add(currentMLE); labels[labelIndex].gameObject.SetActive(true); inputs[labelIndex].gameObject.SetActive(true); labels[labelIndex++].text = currentMLE.prompt; currentMLE = madlibsQueue.Dequeue(); } }