// Use this for initialization void Start() { objSelector = GameObject.Find("VoxWorld").GetComponent <ObjectSelector>(); Macros macros = GameObject.Find("BehaviorController").GetComponent <Macros>(); float start_time; float end_time; start_time = Time.realtimeSinceStartup; InitializeVoxemes(); end_time = Time.realtimeSinceStartup; Debug.LogWarning("Initializing took " + (end_time - start_time) + " ... seconds?"); start_time = Time.realtimeSinceStartup; objSelector.InitDisabledObjects(); macros.PopulateMacros(); end_time = Time.realtimeSinceStartup; Debug.LogWarning("Second step took " + (end_time - start_time) + " ... seconds?"); }