public MountainsGenerator(MacroMap macroMap, IEnumerable <Cell> zoneCells, int id, BiomeSettings biome, TriRunner settings) : base(macroMap, zoneCells, id, biome, settings) { Assert.IsTrue(biome.Type == BiomeType.Mountain); _microReliefNoise = new FastNoise(_random.Seed); _microReliefNoise.SetFrequency(1); }
public CavesGenerator(MacroMap macroMap, IEnumerable <Cell> zoneCells, int id, BiomeSettings biome, TriRunner settings) : base(macroMap, zoneCells, id, biome, settings) { Assert.IsTrue(biome.Type == BiomeType.Caves); _cavesNoise = new FastNoise(_random.Seed); _cavesNoise.SetFrequency(0.1); }
public DesertGenerator(MacroMap macroMap, IEnumerable <Cell> zoneCells, int id, BiomeSettings biome, TriRunner settings) : base(macroMap, zoneCells, id, biome, settings) { Assert.IsTrue(biome.Type == BiomeType.Desert); _dunesNoise = new FastNoise(_random.Seed); _dunesNoise.SetFrequency(1); _hillsOrientation = _random.Range(0, 180f); _stoneBlock = settings.AllBlocks.First(b => b.Block == BlockType.Stone); _globalZoneHeight = _random.Range(0, 10); }
public void Render(MacroMap map, TriRunner renderSettings) { var mesh = _mesher.CreateMacroMesh(map, renderSettings.MacroCellInfluenceVisualization); var meshGO = new GameObject("MacroMap"); var filter = meshGO.AddComponent <MeshFilter>(); filter.mesh = mesh; var renderer = meshGO.AddComponent <MeshRenderer>(); renderer.sharedMaterial = _vertexColor; meshGO.transform.SetParent(GetMeshRoot()); }
public BaseZoneGenerator(MacroMap macroMap, IEnumerable <Cell> zoneCells, int id, BiomeSettings biome, TriRunner settings) { _macroMap = macroMap; _settings = settings; _random = new Random(unchecked (settings.Seed + id)); _microReliefNoise = new FastNoise(_random.Seed); _microReliefNoise.SetFrequency(1); _resourcesNoise = new FastNoise(_random.Seed); _resourcesNoise.SetFrequency(0.05); Assert.IsTrue(zoneCells.All(c => c.ZoneId == id)); Zone = new Macro.Zone(_macroMap, _macroMap.GetSubmesh(zoneCells), id, biome, settings); }
public MicroMap(MacroMap macromap, TriRunner settings) { Bounds = (Bounds2i)macromap.Bounds; _macromap = macromap; _settings = settings; Cells = new Cell[macromap.Cells.Count]; for (var i = 0; i < macromap.Cells.Count; i++) { var macroCell = macromap.Cells[i]; var microCell = new Cell(macroCell, this); Cells[i] = microCell; } _heightMap = new Heights[Bounds.Size.X + 1, Bounds.Size.Z + 1]; _blocks = new Blocks[Bounds.Size.X, Bounds.Size.Z]; Debug.LogFormat("Generated micromap {0} x {1} = {2} blocks", Bounds.Size.X, Bounds.Size.Z, Bounds.Size.X * Bounds.Size.Z); }
public TestZoneGenerator(MacroMap macroMap, IEnumerable <Cell> zoneCells, int id, BiomeSettings biome, TriRunner settings) : base(macroMap, zoneCells, id, biome, settings) { Assert.IsTrue(biome.Type >= BiomeType.TestBegin && biome.Type <= BiomeType.TestEnd); _generator = new FastNoise(unchecked (settings.Seed + id)); _generator.SetFrequency(1); }