// Use this for initialization void Start() { machineController = GetComponent<MachineController> (); machineController.AddListener (this); Global.MachineActivationManager.AddMachineRandomActivator (this); }
// Use this for initialization void Start() { machineController = GetComponent <MachineController> (); mapOverlay = GameObject.Find("MapOverlay"); machineController.AddListener(this); }
// Use this for initialization void Start() { gameController = GameObject.FindWithTag("GameController").GetComponent <GameController>(); machineController = GetComponent <MachineController>(); machineController.AddListener(this); isActive = false; }
// Use this for initialization void Start() { gameController = GameObject.FindWithTag("GameController").GetComponent <GameController> (); machineController = GetComponent <MachineController> (); mapOverlay = GameObject.Find("MapOverlay"); machineController.AddListener(this); isActive = false; isInteracting = false; }