void masangFunc() { MaSangPanel.SetActive(true); MaSangButton.gameObject.SetActive(false); ReadyButton.gameObject.SetActive(false); publicVariable.setMasangDone(false); }
void smmsFunc() { publicVariable.setMSPosition(4); publicVariable.setMasangDone(true); MaSangPanel.SetActive(false); MaSangButton.gameObject.SetActive(true); }
void fixYesFunc() { FieldFixPanel.gameObject.SetActive(false); MaSangPanel.SetActive(true); publicVariable.setIsField(true); //MaSangButton.gameObject.SetActive(true); GameObject.Find("Plane Generator").SetActive(false); }