public SimpleAttr(string _camp, string _type, string _rarity) { X_SimpleUnitQuery query = new X_SimpleUnitQuery(); m_SimpleUnit = query.SimpleUnit(_camp, _type, _rarity); Cal = new simpleAttrCal(this); }
// Use this for initialization void Start() { M_SimpleUnit sim_Unit_E = new M_SimpleUnit { Name = "蔡文姬", Str = 100, Dex = 100, Int = 100, Lucky = 10 }; XMLHelper.GetInstance().CreateDataToXML("NPC"); XMLHelper.GetInstance().AddDataToXML("NPC", "卫士", "黄金级", sim_Unit_E); M_SimpleUnit sim_Unit_D = XMLHelper.GetInstance().GetDataFromXml <M_SimpleUnit>("NPC", "卫士", "黄金级"); Debug.Log(sim_Unit_D.Name); }