void Start() { s_avatar = transform.Find("Avatar").GetComponent <UISprite>(); s_button = transform.Find("Button").GetComponent <UISprite>(); l_description = transform.Find("Description").GetComponent <UILabel>(); l_button = transform.Find("L_Button").GetComponent <UILabel>(); s_selected = transform.Find("Selected").GetComponent <UISprite>(); if (!selected) { s_selected.enabled = false; } M_Mob mob = prefab.GetComponent <M_Mob>(); l_description.text = "'" + mob.eDescription + "'"; if (locked) { s_button.spriteName = "ui_mobselect_locked"; l_button.text = "[FFFFFF]Unlock at $level [00FE21]" + unlocksAt; } else if (bought) { s_button.spriteName = "ui_mobselect_talent"; l_button.text = "[FFFFFF]Talents"; } else { l_button.text = "Buy $gold" + mob.goldCost; } }
// Use this for initialization void Start() { monster = GetComponent <M_Mob>(); mobAI = GetComponent <EntityAI>(); initialize(); }