void Update() { SmoothToDesiredAlpha(DesiredAlpha); if (MultiLanguagePorted) { ProcessMultiLanguage(M_GlobalSetting.GetLanguageOffset()); } }
void Update() { if (M_GameMain.INSTANCE.CurrentGameStatus == Const.GAME_STATUS.GameClear) { FadeOut(); } ProcessMultiLanguage(M_GlobalSetting.GetLanguageOffset()); SmoothToDesiredPosition(GetDesiredPosition()); }
void Update() { ProcessMultiLanguage(M_GlobalSetting.GetLanguageOffset()); }