public void Add(MZCharacterType characterType, MZCharacter character) { MZDebug.Assert( _dicActiveCharactersListByType != null, "_dicActiveCharactersListByType is null" ); MZDebug.Assert( _dicActiveCharactersListByType.ContainsKey( characterType ) != false, "characterType(" + characterType.ToString() + ") is not support" ); character.Enable(); _dicActiveCharactersListByType[ characterType ].Add( character ); if( characterType == MZCharacterType.Player ) { AddPlayerCacheInfo( character ); } }
public virtual bool IsCollide(MZCharacter other) { if( isActive == false || other.isActive == false ) return false; foreach( MZCharacterPart selfPart in _partsByNameDictionary.Values ) { foreach( MZCharacterPart otherPart in other._partsByNameDictionary.Values ) { if( selfPart.IsCollide( otherPart ) ) { return true; } } } return false; }
void AddPlayerCacheInfo(MZCharacter character) { _playerCharacter = character; _playerObject = character.gameObject; }