void Start() { // Init Walkers var walkerDatas = DataManager.instance.walkerDatas; for (int i = 0; i < walkerDatas.Count; ++i) { var walkerObj = Instantiate(GameManager.instance.walkerPrefab); var walkerCtrl = walkerObj.GetComponent <Walker> (); walkerCtrl.Init(walkerDatas [i]); walkerCtrl.transform.position = GetSpwanPoint("Walker" + i.ToString()); } // Init Xians // var xianDatas = // TODO // Create Model if (MainScene.isLoadModel == false) { MainScene.isLoadModel = true; for (int i = 0; i < DataManager.instance.xianDatas.Count; i++) { XianData datXian = DataManager.instance.xianDatas[i]; MXian.Create(datXian); } } }
public static MXian Unlock(int xianId) { // Debug.Assert(IsUnlockXian(xianId) == false, "CHECK > " + xianId.ToString()); XianData datXian = new XianData(); datXian.id = xianId; datXian.lv = -1; DataManager.instance.xianDatas.Add(datXian); DataManager.instance.MarkSaveData(); return(MXian.Create(datXian)); }
public static MXian Create(XianData datXian) { MXian mx = Get(datXian.id); if (mx != null) { return(mx); } mx = new MXian(datXian.id); mxianList.Add(mx); return(mx); }
public void OnClickHandleButton() { if (m_btnStatus == ButtonStatus.Lock) { } else if (m_btnStatus == ButtonStatus.WaitKaiGuang) { MXian mx = MXian.Get(m_xianId); Debug.Assert(mx != null, "CHECK"); string msg; if (mx.TryKaiGuang(out msg)) { textLv.text = "Lv:" + (mx.lv + 1).ToString(); this.UpdateButtonStatus(); } else { Debug.Log("kaiguang fail > " + msg); } } else if (m_btnStatus == ButtonStatus.WaitGongFeng) { MXian mx = MXian.Get(m_xianId); Debug.Assert(mx != null, "CHECK"); string msg; if (mx.TryGongFeng(out msg)) { textLv.text = "Lv:" + (mx.lv + 1).ToString(); textCoin.text = ""; this.UpdateButtonStatus(); } else { Debug.Log("gongfeng fail > " + msg); } } }
void Update() { // state changed if (m_lastState != state) { m_lastState = state; if (state == State.Start) { m_justiceTeam.StartBattle(); m_evilTeam.StartBattle(); } else if (state == State.Battle) { m_attackTeam.StartAttackTurn(); } else if (state == State.End) { // get reward var levelConfig = GameManager.instance.levelConfigs [m_curLevelIndex]; DataManager.instance.coin += levelConfig.coin; DataManager.instance.exp += levelConfig.exp; if (MXian.IsValidId(levelConfig.unlockXianId)) { MXian.Unlock(levelConfig.unlockXianId); } menuBattleEnd.SetActive(true); var menuCtrl = menuBattleEnd.GetComponent <MenuBattleEnd> (); if (menuCtrl != null) { menuCtrl.FinishLevel(m_curLevelIndex); } } } }