public void SetRegion(MSBS.Region.SFX region) { setBaseRegion(region); FFXID = region.FFXID; StartDisabled = region.StartDisabled; UnkT04 = region.UnkT04; }
public MSBS.Region.SFX Serialize(GameObject parent) { var region = new MSBS.Region.SFX(); _Serialize(region, parent); region.FFXID = FFXID; region.StartDisabled = StartDisabled; region.UnkT04 = UnkT04; return(region); }