public MSBBB.Part.Player Serialize(GameObject parent) { var part = new MSBBB.Part.Player(ID, parent.name); _Serialize(part, parent); return(part); }
public override MSBBB.Part Serialize(GameObject parent) { var part = new MSBBB.Part.Player(parent.name); _Serialize(part, parent); return(part); }
public void SetPart(MSBBB.Part.Player part) { setBasePart(part); }