public MSBBB.Model.Enemy Serialize(GameObject parent) { var model = new MSBBB.Model.Enemy(ID, parent.name); _Serialize(model, parent); return(model); }
public override MSBBB.Model Serialize(GameObject parent) { var model = new MSBBB.Model.Enemy(parent.name); _Serialize(model, parent); return(model); }
public void SetModel(MSBBB.Model.Enemy model) { setBaseModel(model); }