public MSBBB.Event.Unknown Serialize(GameObject parent) { var evt = new MSBBB.Event.Unknown(ID, parent.name); _Serialize(evt, parent); return(evt); }
public override MSBBB.Event Serialize(GameObject parent) { var evt = new MSBBB.Event.Unknown(parent.name); _Serialize(evt, parent); return(evt); }
public void SetEvent(MSBBB.Event.Unknown evt) { setBaseEvent(evt); }