public MSB3.Region.EnvironmentMapPoint Serialize(GameObject parent) { var region = new MSB3.Region.EnvironmentMapPoint(parent.name); _Serialize(region, parent); region.UnkFlags = UnkFlags; return(region); }
public void SetRegion(MSB3.Region.EnvironmentMapPoint region) { setBaseRegion(region); UnkFlags = region.UnkFlags; }