public MSB3.Part.Enemy Serialize(GameObject parent) { var part = new MSB3.Part.Enemy(ID, parent.name); _Serialize(part, parent); part.CollisionName = (CollisionName == "") ? null : CollisionName; part.ThinkParamID = ThinkParamID; part.NPCParamID = NPCParamID; part.TalkID = TalkID; part.CharaInitID = CharaInitID; part.UnkT04 = UnkT04; part.ChrManipulatorAllocationParameter = ChrManipulatorAllocationParameter; part.UnkT20 = UnkT20; part.BackupEventAnimID = BackupEventAnimID; part.UnkT78 = UnkT78; part.UnkT84 = UnkT84; part.UnkT8C = UnkT8C; part.UnkT94 = UnkT94; part.UnkT9C = UnkT9C; part.UnkTA4 = UnkTA4; part.UnkTAC = UnkTAC; part.UnkTC0 = UnkTC0; part.UnkTC4 = UnkTC4; part.UnkTC8 = UnkTC8; part.UnkTCC = UnkTCC; return(part); }
private void CellValueChangedHandler(object sender, DataGridViewCellEventArgs e) { if (e.ColumnIndex < 0) { return; } DataGridViewColumn column = dataGridView.Columns[e.ColumnIndex]; DataGridViewRow row = dataGridView.Rows[e.RowIndex]; DataGridViewCell cell = row.Cells[e.ColumnIndex]; MSB3.Part.Enemy enemy = enemies[e.RowIndex]; switch (column.Name) { case "Name": enemy.Name = (string)cell.Value; break; case "ModelName": enemy.ModelName = (string)cell.Value; row.Cells["Description"].Value = ChrIDs.f(enemy.ModelName); AddEnemyModel(enemy.ModelName); break; case "ThinkParamID": enemy.ThinkParamID = (int)cell.Value; break; case "NPCParamID": enemy.NPCParamID = (int)cell.Value; break; case "EventEntityID": enemy.EntityID = (int)cell.Value; break; case "TalkID": enemy.TalkID = (int)cell.Value; break; case "CharaInitID": enemy.CharaInitID = (int)cell.Value; break; case "Position": enemy.Position = ParseVector3((string)cell.Value); break; case "Rotation": enemy.Rotation = ParseVector3((string)cell.Value); break; case "Description": break; default: throw new Exception("CellValueChangedHandler missing code path"); } }
public EnemyWrapper(EnemyWrapper clone) { if (clone._ds3Enemy != null) { _ds3Enemy = new MSB3.Part.Enemy(clone._ds3Enemy); } else if (clone._sekiroEnemy != null) { _sekiroEnemy = new MSBS.Part.Enemy(clone._sekiroEnemy); } }
private void UpdateRow(int index) { MSB3.Part.Enemy enemy = enemies[index]; DataGridViewRow row = dataGridView.Rows[index]; row.Cells["Name"].Value = enemy.Name; row.Cells["ModelName"].Value = enemy.ModelName; row.Cells["ThinkParamID"].Value = enemy.ThinkParamID; row.Cells["NPCParamID"].Value = enemy.NPCParamID; row.Cells["EventEntityID"].Value = enemy.EntityID; row.Cells["TalkID"].Value = enemy.TalkID; row.Cells["CharaInitID"].Value = enemy.CharaInitID; row.Cells["Position"].Value = enemy.Position.ToString(); row.Cells["Rotation"].Value = enemy.Rotation.ToString(); row.Cells["Description"].Value = ChrIDs.f(enemy.ModelName); }
public void SetPart(MSB3.Part.Enemy part) { setBasePart(part); GParamConfig = gameObject.AddComponent <MSB3GParamConfig>(); GParamConfig.setStruct(part.Gparam); CollisionName = part.CollisionName; ThinkParamID = part.ThinkParamID; NPCParamID = part.NPCParamID; TalkID = part.TalkID; CharaInitID = part.CharaInitID; UnkT04 = part.UnkT04; ChrManipulatorAllocationParameter = part.ChrManipulatorAllocationParameter; WalkRouteName = part.WalkRouteName; BackupEventAnimID = part.BackupEventAnimID; UnkT78 = part.UnkT78; UnkT84 = part.UnkT84; }
public MSB3.Part.Enemy Serialize(GameObject parent) { var part = new MSB3.Part.Enemy(parent.name); _Serialize(part, parent); part.Gparam = GParamConfig.Serialize(); part.CollisionName = (CollisionName == "") ? null : CollisionName; part.ThinkParamID = ThinkParamID; part.NPCParamID = NPCParamID; part.TalkID = TalkID; part.CharaInitID = CharaInitID; part.UnkT04 = UnkT04; part.ChrManipulatorAllocationParameter = ChrManipulatorAllocationParameter; part.WalkRouteName = (WalkRouteName == "") ? null : WalkRouteName; part.BackupEventAnimID = BackupEventAnimID; part.UnkT78 = UnkT78; part.UnkT84 = UnkT84; return(part); }
static void Main(string[] args) { var msb = MSB3.Read(args[0]); var chr = new MSB3.Part.Enemy(); chr.Name = "c1280_0000"; chr.ModelName = "c0000"; chr.MapStudioLayer = 0xFFFFFFFF; chr.ThinkParamID = 128010; chr.NPCParamID = 128010; chr.CharaInitID = -1; chr.BackupEventAnimID = -1; chr.EntityID = -1; chr.LodParamID = -1; chr.UnkE0E = -1; msb.Parts.Enemies.Add(chr); msb.Write(args[0]); }
public void SetPart(MSB3.Part.Enemy part) { setBasePart(part); CollisionName = part.CollisionName; ThinkParamID = part.ThinkParamID; NPCParamID = part.NPCParamID; TalkID = part.TalkID; CharaInitID = part.CharaInitID; UnkT04 = part.UnkT04; ChrManipulatorAllocationParameter = part.ChrManipulatorAllocationParameter; UnkT20 = part.UnkT20; BackupEventAnimID = part.BackupEventAnimID; UnkT78 = part.UnkT78; UnkT84 = part.UnkT84; UnkT8C = part.UnkT8C; UnkT94 = part.UnkT94; UnkT9C = part.UnkT9C; UnkTA4 = part.UnkTA4; UnkTAC = part.UnkTAC; UnkTC0 = part.UnkTC0; UnkTC4 = part.UnkTC4; UnkTC8 = part.UnkTC8; UnkTCC = part.UnkTCC; }
public EnemyWrapper(MSB3.Part.Enemy enemy) { _ds3Enemy = enemy; }