void MQOEvents_onStatReady(object obj) { CharacterShort = (string)obj; if (StatsActive && isConnected) { string parsedStats = ""; parsedStats += ParseStats("PlayerName") + ","; parsedStats += ParseStats("PlayerHP") + ","; parsedStats += ParseStats("PlayerMana") + ","; parsedStats += ParseStats("PlayerLevel") + ","; parsedStats += ParseStats("Gold") + ","; parsedStats += ParseStats("Elements") + ","; parsedStats += ParseStats("Chests") + ","; parsedStats += ParseStats("Relics") + ","; parsedStats += ParseStats("StatPoints") + ","; parsedStats += ParseStats("Workload") + ","; parsedStats += ParseStats("PlayerLevelPercent") + ","; parsedStats += ParseStats("Skill1Percent") + ","; parsedStats += ParseStats("Skill1") + ","; parsedStats += ParseStats("Skill2Percent") + ","; parsedStats += ParseStats("Skill2"); MQOEvents.StatUpdate(parsedStats); } //} }