// Use this for initialization
	void Start () 
    {
        hardware = Instantiate(Resources.Load("Prefabs/Hardware/Hardware"), gameObject.transform.position, Quaternion.identity) as GameObject;
        hardware.transform.parent = gameObject.transform;
        mpuData = hardware.GetComponent<MPUInputCollector>();

	}
예제 #2
0
 // Use this for initialization
 void Start()
 {
     hardware = Instantiate(Resources.Load("Prefabs/Hardware/Hardware"), gameObject.transform.position, Quaternion.identity) as GameObject;
     hardware.transform.parent = gameObject.transform;
     mpuData = hardware.GetComponent <MPUInputCollector>();
 }