// Use this for initialization void Start () { hardware = Instantiate(Resources.Load("Prefabs/Hardware/Hardware"), gameObject.transform.position, Quaternion.identity) as GameObject; hardware.transform.parent = gameObject.transform; mpuData = hardware.GetComponent<MPUInputCollector>(); }
// Use this for initialization void Start() { hardware = Instantiate(Resources.Load("Prefabs/Hardware/Hardware"), gameObject.transform.position, Quaternion.identity) as GameObject; hardware.transform.parent = gameObject.transform; mpuData = hardware.GetComponent <MPUInputCollector>(); }