public void EditorRefreshData() { MPDataCreator creator = gameObject.GetComponent <MPDataCreator>(); if (creator == null) { return; } string path = string.Format("{0}/MightyPillar/Resources/{1}.bytes", Application.dataPath, creator.DataName); PillarData data = MPFileUtil.LoadData(path, creator.DataName); //create display data mSlices.Clear(); mCubes.Clear(); Handles.color = Color.green; List <DisplaySlice> lSlices = new List <DisplaySlice>(); Vector3 startPos = new Vector3(data.setting.center[0], data.setting.center[1], data.setting.center[2]); startPos.x -= data.setting.maxX * data.setting.sliceSize[0] * 0.5f; startPos.y -= (data.setting.heightValRange[1] - data.setting.heightValRange[0]) * 0.5f; startPos.z -= data.setting.maxZ * data.setting.sliceSize[1] * 0.5f; for (int x = 0; x < data.setting.maxX; ++x) { for (int z = 0; z < data.setting.maxZ; ++z) { data.GetDisplaySlice(startPos.x, startPos.z, x, z, lSlices); } } for (int s = 0; s < lSlices.Count; ++s) { DisplaySlice slice = lSlices[s]; if (slice.flag > 0 && s + 1 < lSlices.Count) { MyDisplayCube cube = new MyDisplayCube(); Vector3 c0 = slice.min[0] * Vector3.right + slice.min[1] * Vector3.forward + slice.height * Vector3.up; DisplaySlice next = lSlices[s + 1]; Vector3 c1 = next.max[0] * Vector3.right + next.max[1] * Vector3.forward + next.height * Vector3.up; cube.center = 0.5f * (c0 + c1); cube.size = c1 - c0; mCubes.Add(cube); } else { MyDisplaySlice myslice = new MyDisplaySlice(); myslice.verts = new Vector3[] { slice.min[0] * Vector3.right + slice.min[1] * Vector3.forward + slice.height * Vector3.up, slice.min[0] * Vector3.right + slice.max[1] * Vector3.forward + slice.height * Vector3.up, slice.max[0] * Vector3.right + slice.max[1] * Vector3.forward + slice.height * Vector3.up, slice.max[0] * Vector3.right + slice.min[1] * Vector3.forward + slice.height * Vector3.up, }; mSlices.Add(myslice); } } }
// Start is called before the first frame update void Start() { MPDataCreator creator = gameObject.GetComponent <MPDataCreator>(); if (creator != null) { string path = string.Format("{0}/MightyPillar/Resources/{1}.bytes", Application.dataPath, creator.DataName); PillarData data = MPFileUtil.LoadData(path, creator.DataName); data.setting.boundHeight = BoundHeight; data.setting.jumpableHeight = JumpableHeight; mPathPinder = new MPUnityAStar(data); } }