// 双手操作处理 void KinectHandTwo() { //将他的屏幕坐标传递出去 InputHands[0].OnUpdate(MInputKinect.ScreenHandPostion(0)); if (MInputKinect.HandGrip(0)) { InputHands[0].SetGrip(); } if (MInputKinect.HandRelease(0)) { InputHands[0].SetIdle(); } //将他的屏幕坐标传递出去 InputHands[1].OnUpdate(MInputKinect.ScreenHandPostion(1)); if (MInputKinect.HandGrip(1)) { InputHands[1].SetGrip(); } if (MInputKinect.HandRelease(1)) { InputHands[1].SetIdle(); } KinectRotateZoom(); if (rightOperateObject != null) { switch (InputHands[0].HandStatus) { case MInputHandStatus.Grabing: var screenDevice = MUtility.MainWorldToScreenPoint(rightOperateObject.GrabObject.transform.position); Vector3 screenMouse = InputHands[0].ScreenPoint; Vector3 vPos = MUtility.MainScreenToWorldPoint(new Vector3(screenMouse.x, screenMouse.y, screenDevice.z)); //rightOperateObject.GrabObject.transform.position = vPos - rightOffset; Vector3 position = vPos - rightOffset; EventUpdateObject.SendListener(rightOperateObject.GrabObject, position, rightOperateObject.GrabObject.transform.rotation, InputHands[0].HandIndex); //需要处理偏移量 break; case MInputHandStatus.Idle: this.rightOperateObject = null; break; default: break; } } if (leftOperateObject != null) { switch (InputHands[1].HandStatus) { case MInputHandStatus.Grabing: var screenDevice = MUtility.MainWorldToScreenPoint(leftOperateObject.GrabObject.transform.position); Vector3 screenMouse = InputHands[1].ScreenPoint; Vector3 vPos = MUtility.MainScreenToWorldPoint(new Vector3(screenMouse.x, screenMouse.y, screenDevice.z)); //leftOperateObject.GrabObject.transform.position = vPos - leftOffset; Vector3 position = vPos - leftOffset; EventUpdateObject.SendListener(leftOperateObject.GrabObject, position, leftOperateObject.GrabObject.transform.rotation, InputHands[0].HandIndex); //需要处理偏移量 break; case MInputHandStatus.Idle: this.leftOperateObject = null; break; default: break; } } if (kinectHandStartStatus == KinectActiveHandStadus.One) { if (MInputKinect.IsHandActive(0) && !MInputKinect.IsHandActive(1) && isRight == false) { MOperateManager.GetOperateHand(0, OperatePlatform.Kinect).OnEnable(); MOperateManager.GetOperateHand(1, OperatePlatform.Kinect).OnDisable(); isRight = true; isLeft = false; } else if (MInputKinect.IsHandActive(1) && !MInputKinect.IsHandActive(0) && isLeft == false) { MOperateManager.GetOperateHand(1, OperatePlatform.Kinect).OnEnable(); MOperateManager.GetOperateHand(0, OperatePlatform.Kinect).OnDisable(); isLeft = true; isRight = false; } } }