예제 #1
0
    public void OnEndSkill(NetworkMessage netMsg)
    {
        MObjects.EndSkill mObject = netMsg.ReadMessage <MObjects.EndSkill>();

        MobileAgent ma = MobileAgent.list.Find(x => x.id == mObject.id);

        if (ma == null)
        {
            return;
        }

        ma.anim.SetTrigger("Skill" + ma.lastSkill);
        ma.castingItem.FinishCast();
    }
예제 #2
0
    public void CheckSkill()
    {
        if (skillStart != 0 && (lastAimReceived || skillStart < Time.time - 1 || user == null) && skillStart < Time.time)
        {
            lastAimReceived = false;
            skillStart      = 0f;
            nextMove        = Time.time + 0.5f;

            /*
             * CREATE SKILL
             * */
            if (!isDead)
            {
                Vector3 tPos = transform.position;

                bool isTeleport = skills[skillId].effectType == EffectType.Teleport;

                if (skills[skillId].skillType == SkillType.Area || isTeleport)
                { // Area Spell
                    Vector3 v = aimPoint;
                    if (PhysikEngine.GetDistance(aimPoint, tPos) > 10)
                    {
                        v = transform.position + (aimPoint - tPos).normalized * 10;
                    }

                    tPos = v;
                }

                if (isTeleport)
                { // TELEPORT SKILL
                    transform.position = MapLoader.latestPoint(session.map, transform.position, MapLoader.latestPoint(session.map, transform.position, tPos));
                    MObjects.Teleport tp = new MObjects.Teleport();
                    tp.id  = (user == null) ? customId : user.connectionId;
                    tp.pos = transform.position;

                    int _ca = session.users.Count;
                    for (int i = 0; i < _ca; i++)
                    {
                        if (NetworkServer.connections.Contains(session.users[i]))
                        {
                            // send the mobject
                            NetworkServer.SendToClient(session.users[i].connectionId, MTypes.Teleport, tp);
                        }
                    }
                }
                else if (!MapLoader.isBlocked(session.map, transform.position, tPos, false))
                { // OTHERs
                    GameObject skill = new GameObject("skill");
                    Skill      s     = skill.AddComponent <Skill>();
                    session.createdSkills.Add(skill);
                    s.id                 = ((user != null) ? user.connectionId : customId) + "_" + castedSkill++;
                    s.clientPrefab       = skills[skillId].clientPrefab;
                    s.moveSpeed          = skills[skillId].moveSpeed;
                    s.skillType          = skills[skillId].skillType;
                    s.life               = skills[skillId].life;
                    s.effectTime         = skills[skillId].effectTime;
                    s.session            = session;
                    s.hitAndDestroy      = skills[skillId].hitAndDestroy;
                    s.collision          = skills[skillId].collision;
                    s.effect             = skills[skillId].GetEffect(this);
                    s.effectType         = skills[skillId].effectType;
                    s.hitContinous       = skills[skillId].hitContinous;
                    s.transform.rotation = transform.rotation;
                    s.activeAfter        = skills[skillId].activeAfter;
                    s.caster             = this;
                    s.transform.position = tPos;

                    if (skills[skillId].skillType == SkillType.Self)
                    {
                        // This is a self type skill. Hit & Destroy Immediately.

                        List <MobileAgent> self = new List <MobileAgent>();
                        self.Add(this);
                        s.PhysikHit(self);

                        Destroy(skill);
                    }
                }

                cooldowns[skillId] = Time.time + skills[skillId].cooldown - (skills[skillId].cooldown * agentLevel.level.Percent_cooldown / 100f);

                if (user != null && NetworkServer.connections.Contains(user))
                {
                    MObjects.Cooldown _mObject = new MObjects.Cooldown();
                    _mObject.skillId = skillId;
                    _mObject.time    = cooldowns[skillId] - Time.time;

                    NetworkServer.SendToClient(user.connectionId, MTypes.Cooldown, _mObject);
                }
            }

            /*
             * */

            Stop();

            MObjects.EndSkill mObject = new MObjects.EndSkill();
            mObject.id = (user != null) ? user.connectionId: customId;

            int _c = session.users.Count;
            for (int i = 0; i < _c; i++)
            {
                if (NetworkServer.connections.Contains(session.users[i]))
                {
                    // send the mobject
                    NetworkServer.SendToClient(session.users[i].connectionId, MTypes.EndSkill, mObject);
                }
            }
        }
    }