예제 #1
0
 public bool GetMouPound(MOUBTN mouBtnId)
 {
     return(GameToolkit2.IsPound(GetMouInput(mouBtnId)));
 }
예제 #2
0
 public int GetMouInput(MOUBTN mouBtnId)
 {
     return(GameEngine.FreezeInputFrame != 0 ? 0 : MouseStatus[(int)mouBtnId]);
 }