public static bool ReadMobData() { if (!File.Exists(Config.LocalePath + "mob_data")) { return(false); } string raw = File.ReadAllText(Config.LocalePath + "mob_data"); if (raw == "") { return(false); } try { int len = getFinalLocaleId(raw); MobData[] mobs = new MobData[len]; string[] lines = raw.Split(Environment.NewLine.ToCharArray()); for (int l = 0; l < lines.Length; l++) { if (lines[l] == "" || lines[l][0] == '#') { continue; } string[] line_contents = lines[l].Split('\t'); Int32.TryParse(line_contents[0].ToString(), out int id); string name = line_contents[1]; MOB_WALK_TYPE walk_type = (MOB_WALK_TYPE)Enum.Parse(typeof(MOB_WALK_TYPE), line_contents[2]); float wander_radius = float.Parse(line_contents[3].ToString()); Int32.TryParse(line_contents[4].ToString(), out int wanderWait); float.TryParse(line_contents[5].ToString(), out float maxHp); float.TryParse(line_contents[6].ToString(), out float hpRegen); float.TryParse(line_contents[7].ToString(), out float movSpeed); float.TryParse(line_contents[8].ToString(), out float attSpeed); float.TryParse(line_contents[9].ToString(), out float pAttack); float.TryParse(line_contents[10].ToString(), out float mAttack); float.TryParse(line_contents[11].ToString(), out float pDef); float.TryParse(line_contents[12].ToString(), out float mDef); float.TryParse(line_contents[13].ToString(), out float attRange); MobStats nStats = new MobStats(walk_type, wander_radius, wanderWait, maxHp, hpRegen, attSpeed, movSpeed, pAttack, mAttack, pDef, mDef, attRange); MobData nData = new MobData(id, name, nStats); mobs[id] = nData; } Config.Mobs = mobs.ToArray(); } catch (Exception e) { Logger.Syserr(e.Message); return(false); } return(true); }
public MobStats(MOB_WALK_TYPE _walk_type, float wander_radius, int wanderWait, float _maxHp, float _hpRegen, float _attSpeed, float _movSpeed, float _pAttack, float _mAttack, float _pDefense, float _mDefense, float _attRange) { this.walkType = _walk_type; this.wanderRadius = wander_radius; this.wanderWaitTime = wanderWait; this.maxHp = _maxHp; this.hpRegen = _hpRegen; this.attSpeed = _attSpeed; this.movSpeed = _movSpeed; this.pAttack = _pAttack; this.mAttack = _mAttack; this.pDefense = _pDefense; this.mDefense = _mDefense; this.attRange = _attRange; }