예제 #1
0
        private void OnChattingRequest(ProtobufPacket <ChattingRequestPacket> packet)
        {
            ChattingRequestPacket request = packet.ProtobufMessage;
            ChattingAnswerPacket  send    = new ChattingAnswerPacket();

            // Packet Data Set

            MNetworkPlayer sender = NetworkLobby.FindPlayer(request.Sender);

            if (sender == null)
            {
                return;
            }

            MNetworkRoom room = NetworkLobby.FindRoom(sender.RoomKey);

            if (room == null)
            {
                return;
            }

            send.Text = $"[{Time.TimeLogHMS}] [{request.Sender}] : {request.Text}";

            Debug.Log($"S:[{packet.Serial}] Chat: <[{sender.RoomKey}]{send.Text}>");

            SendPacket(new ProtobufPacket <ChattingAnswerPacket>(packet.Serial, PacketEnum.ProcessType.Data,
                                                                 (int)MessageType.ChattingAnswer, send), room.SerialList);
        }
예제 #2
0
        private void OnExitRoomRequest(ProtobufPacket <ExitRoomRequestPacket> packet)
        {
            ExitRoomRequestPacket request = packet.ProtobufMessage;
            ExitRoomAnswerPacket  send    = new ExitRoomAnswerPacket();

            // Packet Data Set

            MNetworkRoom   targetRoom   = NetworkLobby.FindRoom(request.RoomName);
            MNetworkPlayer targetPlayer = NetworkLobby.FindPlayer(request.UserName);

            bool result = NetworkLobby.ExitFromRoom(targetRoom, targetPlayer);

            send.Success = result;

            Debug.Log($"S:[{packet.Serial}] Room exit request. Name: [{request.UserName}] Room: [{request.RoomName}] Result: [{send.Success}]");

            if (targetRoom.PlayerCount == 0)
            {
                if (NetworkLobby.DeleteRoom(request.RoomName) == true)
                {
                    Debug.Log($"Room deleted. Room: [{request.RoomName}]");
                }
            }
            else
            {
                ChattingAnswerPacket exitMessage = new ChattingAnswerPacket();

                exitMessage.Text = $"{targetPlayer.UserName} 님이 방에서 나갔습니다.";

                SendPacket(new ProtobufPacket <ChattingAnswerPacket>(packet.Serial, PacketEnum.ProcessType.Data,
                                                                     (int)MessageType.ChattingAnswer, exitMessage), targetRoom.SerialList);
            }

            SendPacket(new ProtobufPacket <ExitRoomAnswerPacket>(packet.Serial, PacketEnum.ProcessType.Data,
                                                                 (int)MessageType.ExitRoomAnswer, send));
        }