public void CustomAgentReset() { matchmakedPlayers = new int[3]; queueSnapshot = new MM_Queue(); }
public void AssignMMQueue(ref MM_Queue _queue) { queueSnapshot.characters.Clear(); queueSnapshot.characters.AddRange(_queue.characters); }
// Start is called before the first frame update void Start() { queue = new MM_Queue(true); Debug.LogFormat("INFO: is inference: {0}", academy.GetIsInference()); }